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Reader Comments (5)

Posted: Oct 8th 2009 3:07PM (Unverified) said

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Good, now that the NDA is lifted we can tell the world how big a piece of trash this game is.

Posted: Oct 8th 2009 5:25PM (Unverified) said

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It made me go back and install Sim City 4 :p

I played during the summer beta for a few weeks, so I'm sure my issues from the game would of changed by now. Trade is the main thing that killed it for me. I was cursed with a city type that had water as it's resource, during beta nobody wanted water, ever. lol everyone wanted fuel, and fuel went for insane amounts. All I could manage was either a town of middle class factory workers, or farmville usa, with fields of wheat as far as you could see. Agriculture was a pretty good trade item, but one single unit of fuel was still absurd. Without fuel I couldn't move up with better industry, without better industry I couldn't attract the better people etc etc

I like how zones for buildings are built, took some time to get used to diagonals, but cool, I didn't like how there were so few things to building. Seems like everything was a gimmick item with no real value or affect in game.

It's a decent idea, I'd never pay monthly for it, but I'd certainly buy a box. I like the trading and econ ideas they have, but again I just wouldn't pay monthly for this.

I'm sure the econ thing was fixed, and the game is certainly worth a demo try to see if it's for you, this one is just not for me.

Posted: Oct 8th 2009 5:53PM Evy said

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I'm looking forward to seeing what people think of the release version. I was in the beta. My impression was not favorable. The idea is great, the execution... not so good.

Posted: Oct 8th 2009 6:31PM Scarecrowe said

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Thanks for your opinions -- my wife was considering this. I'll point her here.

Posted: Oct 9th 2009 5:59AM ahac said

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I was in the beta too.

Before the beta I was really excited from what I've seen and read.
The way I understood building was something between Sim city and plotting buildings. They said you will choose what style of buildings you want in each zone, etc. It is nothing like I expected.
You have low, medium and high density buildings for poor and rich people. The core of the game if juggling with different classed (workers, managers, etc.) which each have their own needs (which is just not much fun for me). Don't have enough executives because you don't have enough services for them? Sorry, your industry will not run. So most of the time you need to check what caste you need and build housing and industry to balance that.
Once you build a part of town for workers, there is no way it will change unless you pull down every house and rebuild it for rich people.
The city just doesn't live like it does in Sim City. Everything you build here will stay that way until you decide to change it.

Every house is also the same size which is kinda lame (but makes it easy to replace them).

Then there are roads. The way you build them is great. There is no grid, you can make curves, etc...
But then you build part of the city and realize you need to upgrade the road to an avenue (the traffic gets really bad really fast). The problem is that you can't upgrade (at least in the beta). You need to destroy the old road and (since you need more space for the avenue) you also need to destroy all the houses on one side. But all the houses are the same size so you can't really put anything useful in the new space.

There was also no public transport. I would expect buses, trains, subway, etc.. None of that was in the beta (and I've heard there are still no trains in release version).

I'll might the demo just to see if they changed anything since I quit the beta but Cities XL is really not what I hoped it would be.

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