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Posted: Oct 7th 2009 5:52PM Its Utakata stupid said

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Hmmm...they are now indirectly taking away something that was fun, unique and interesting to thier game. That is, it's start up areas which I always enjoyed when playing the game. They will be still there...but they will become ghost towns, like Silvermoon City in WoW on a Tuesday morning before maintenance. Especially if they only allow the option of going to those only accessible threw flight point and foot once your toon is rolled out...

...it seems to be a very sad and unimaginative solution to their vexing population problems.

Again, how is this game the Led Zeppelin of MMO's, Paul?
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Posted: Oct 7th 2009 7:31PM (Unverified) said

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This is exactly what I've been saying since I saw the announcement of these changes. The restructuring of the "new player experience" is gutting one of the parts of the game I actually liked. Obviously we don't know what greater, over-arching plans they may have for revamping content, but at this stage it really seems like the easiest (read: laziest) way that Mythic could concoct for how to make their world "seem" more populated.

There are a number of things that they could have done to improve this experience, including quest modifications and a restructuring of how the tier RvR system works (which could and would benefit all the leveling tiers).

From a lore standpoint, they are going even further in the wrong direction IMO. One of the things that defines the Warhammer universe is the depth and breadth of races that inhabit it. Most of these hardly get along with each other, yet now we are faced to start the game in the warcamp of a faction that we may have a tenuous (at best) relationship with.

They aren't playing to the IP's strengths, rather they are diluting it down to fit what makes the most sense for themselves, which is kind of disappointing that Games Workshop would even allow.
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