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Posted: Oct 6th 2009 12:27PM Mr Angry said

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Steven, when does playing a game as a leisure activity, mean you have to worry about how people do business? It's not a charity, and you know why, because people already pay a monthly fee to play the game, did you overlook this part? People are already paying a monthly subscription, which was laid out when the game was released. If you don't like this, don't play, yup that's fair. If you don't like additional charges, hidden content, development resource used for a gambling game, then how do you feedback?

Do you just shut up and figure that's the way people do business
...or do you complain?

Fact of the matter is they got the business end of this entirely wrong, and now it's effecting people's enjoyment of the game.

Don't like it, don't buy it, yeah nice try, but prior to a couple of years ago people had invested upwards of 8 years, then they changed the game to incorporate faux mini transactions in game.

They can try new business ideas on new games, no problem with that, don't force it down the necks of established customers who have already bought into the game, that smacks of greed, not innovation, there has only been one loser with this whole pitiful charade, that' the faithful customers.

Secret is, make a good game, innovate, impress, develop and communicate, not nickle and dime players whenever you get the chance. SOE have had such a bad track record with their clumsy attempts to wring every last penny out of their IP's it's pathetic.
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