The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 156 comments
- The Daily Grind: What dead game would you play in a second if it revived? 129 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 78 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Oct 6th 2009 11:48AM (Unverified) said
Unfortunately more and more companies look at what SOE is doing and copy them as fast as they can. Its no longer about making fun games that keep people subscribed, and its no longer about being happy with just raking in millions on subscriptions. Now it is all about nickle and diming the hell out of your customers and squeezing all the money out of them that is possible.
Build a solid game.
Include large amounts of fun and varied things to do.
People will subscribe.
Include updates of REAL content(not rebalancing) a couple of times a year, and people will stay subscribed.
Profit.