The players must have been fairly vocal with their concerns, as both Craig "Grimwell" Dalrymple and EverQuest's producer Thom Terrazas have discussed the issue in the last few days. They were able to provide some more information about the card: it seems that one person with the item can bring five other players with them to the instance, and once it is completed, they are locked out (unless they get another card to receive the quest again). If the final stages of the instance are not completed, the instance can be "farmed"; however, we are told that the only notable rewards come from the completion of the quest. Terrazas also said that the LoN devs are separate from the EQ devs, and that making this instance did not detract from work on the Underfoot expansion.
To get a taste of the overwhelmingly negative player reaction to this situation, continue reading the thread from Grimwell regarding the card. The backlash can be attributed to a few key facts:
- Not all EverQuest players want to play Legends of Norrath
- Legends of Norrath packs cost real money, like most TCGs, so it's not as simple as just playing to get the card
- Also like other TCGs, buying a pack does not guarantee that you'll get the card you're looking for









