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Reader Comments (3)

Posted: Oct 5th 2009 9:17AM (Unverified) said

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Looks more like a Cheyenne class variant, maybe a Constellation (I know it seems impossibly obsessive of me, but really, there are not that many classes of ship in Star Trek) certainly not a Prometheus class. (A terribly silly ship design that Cryptic no doubt have no intention of making split in three, thus making it somewhat pointless to have ingame)

I have to say, Cryptic loss any joy or feelings of wonder for me when they started to show off their ships. They couldn't look like uglier fanboi designs if they held an open contest, to say nothing of Species 8472 in uber leet armour. (That they are in the game at all makes me feel great disdain for them.) Some are dark grey or black with very harsh or militant lines on them, not even the later ships in Star Trek went nearly so far, they look terrible. That and the phasers are now some kind of glowing yellow pistol now instead of keeping to their curved aesthetic.

To me this game is more and more seemingly like a glib exercise in making a basic diku mmog with a slight veneer of Star Trek on top of it. I do not relish the gameplay either. If you feel you can't make a Star Trek mmog with a player crew and explorable ships, fine, but please don't take the licence and make a shoddy game when somebody with hope or imagination and not the most venial avarice could be making something of it.
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Posted: Oct 5th 2009 2:56PM dudemanjac said

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Someone apparently missed the fact that it is decades later and a different environment then what he last saw in nemesis. Even looking at that you can see that each new iteration of the Enterprise has become darker and tougher looking.

It ain't all about seeking out strange new worlds anymore. You have to be able to boldly go and whoop some ass.

This is war!
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Posted: Oct 6th 2009 5:22AM TehKlute said

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Explorable ships would be neat, like getting a quest to find the spy on your own ship would or just walking around.

But please give up on player crews, its a terrible idea and I'm certain the devs came to the same conclusion. For every fun moment of a fully manned vehicle in battlefield, there are 20 where some moron is the driver and keeps getting stuck on things, or worse. What happens if you join a ship who's captain put max points into the 'ramming speed' talent. Or the targeting guy goes afk =/
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