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Reader Comments (18)

Posted: Oct 5th 2009 10:20AM (Unverified) said

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Blasting Zombies with superpowers is not wholly new, as it has been in City Of Heroes for several years.

Posted: Oct 5th 2009 10:36AM (Unverified) said

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Ah, but when some of those zombies are player-controlled zombified heroes . . . That's at least kinda new. :)
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Posted: Oct 5th 2009 10:38AM Ayenn said

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But blasting zombies to keep from becoming a zombie for some PvP action Is new.
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Posted: Oct 5th 2009 10:40AM Sephirah said

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Complaining about MMORPG is not wholly new, as it has been in many forums for several years.
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Posted: Oct 5th 2009 12:27PM Meurik said

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Angel: "But blasting zombies to keep from becoming a zombie for some PvP action Is new."

Not so. The launch event for World of Warcraft: Wrath of the Lich King, had people able to become zombies, and turn other players (and npc's) into zombies.
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Posted: Oct 5th 2009 1:02PM Ayenn said

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I didn't know that, Darkthunder. thanks
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Posted: Oct 5th 2009 10:44AM (Unverified) said

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Yes that part is new, I just wish the story mentioned it.

Posted: Oct 5th 2009 11:48AM Innocentte said

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Actually WoW had the whole Zombie invasion thing just prior to WotLK launch where you would become infected, transform into a zombie, then be able to go into an enemy faction town and infect all the NPCs and Players there. It was a hoot.
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Posted: Oct 5th 2009 11:18AM (Unverified) said

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Amazing that both CoH and Aion released in and around the same time and the roll out experience has been drastically different:

CoH: Immediate fixes, content patches, and balancing efforts with little to no complaining about server stability.

Aion: Horrendous queues from pre-launch on, a week or more to fix issues resulting in queues, server instability, lack of communication from developers, and heaping mounds of gold spam in every chat channel.

Someone please tell NCSoft to go over to the Cryptic offices and ask about how to roll out a game in the US/EU!

Posted: Oct 5th 2009 12:31PM (Unverified) said

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CoH was released more than 5 years ago...
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Posted: Oct 5th 2009 1:27PM (Unverified) said

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I meant CO, not CoH. CoH is a crappy game. :)
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Posted: Oct 5th 2009 4:08PM Its Utakata stupid said

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....

I am going to reframe from mentioning anything about fanboi's not being able to get their MMO names right. As I'm sure it was some kinda of brain fart on an unintended massive scale. (Like the lv 80 mage in WoW during a Heroic VH opened up a trade window asking me for food and water...yes I was a Mage, but so was he. And we do Mana Biscuits at that level. )

But Sorcefire, City of Heroes (CoX) was not a crappy game. It's was quite innovated for it's day. And is my favorite game next to WoW. It's just taking a very long time catching up to the newer MMO's, currently.
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Posted: Oct 5th 2009 12:40PM (Unverified) said

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Personally, I think it was ridiculous to release a primary (now) support power set, almost an essential one for healers, AFTER the release. When they could have picked a much less significant one.

Posted: Oct 5th 2009 1:13PM Ayenn said

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I actually like the fact that not only does Cryptic not "build in" the unholy trinity, They have not pandered to it. That aspect of MMOs has reigned far too long in the genera. It limits alternative game play. It is possible to play a healer but, in general, a healer is not required. likewise tanks and DPS are not "essential" for a successful group. I LOVE the fact that my main, that would be generally classified as a DPS build, can tank by changing up its build as well as switching build to be a support healer. adaptability of this type is one of the best features of CO.

In light of that, the addition of the new framework, which is not exclusively a healing/support set, opens up a new type of game play, not a necessary type. That is a pretty nifty thing.

FYI, there is the capability to create healers and buff support already in the system.
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Posted: Oct 5th 2009 2:56PM dudemanjac said

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I've been able to do decent healing without it, and if I had wanted to i could have geared toward it and been fine, it will be cool to have this though. I may even respec it into my toon.
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Posted: Oct 5th 2009 1:35PM (Unverified) said

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Personally I'm not really sure why they're even bothering to make another support set at this point -- you can already make strong support/healers using telepathy and sorcery. I'd much rather see them add something entirely new, like an energy based melee set. City of Heroes had tons of them (stone melee, energy melee, fire melee, dark melee, and so on) yet CO (made by the same people) only has weapon based melee sets and Might (Superstrength).
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Posted: Oct 5th 2009 2:58PM dudemanjac said

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and martial arts.

Posted: Oct 6th 2009 3:43AM (Unverified) said

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Aion's launch issue's are due to high popularity.

Server queue's and lag due to a high volume of players is a problem CO wishes it had.


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