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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012




Reader Comments (4)
Posted: Oct 2nd 2009 11:40AM Tom in VA said
The "safety issue" is paramount with me. One of my biggest concerns as a parent of kids playing MMOs (WoW, mainly, but also CoX and LotRO) is that, while 99% of other MMO players are just fine, one does encounter the occasional obnoxious creep or jerk.
So, our standing rule is that general and/or OOC chat gets turned off, and I don't allow my younger kids to group up with other players.
One workaround for this issue is to find MMOs in which 1 to 3 players can accomplish all or most of the content so that we can, as it were, keep the group content "in the family." Guild Wars was absolutely perfect for this.
I have often wished that games such as LotRO and WoW would offer smaller-group (or even solo) alternatives to some of their instanced content -- say, dungeons scaled to party size. Unfortunately, there seems to be some unwritten rule in MMO-dom that "group" content MUST have parties of at least 5 (WoW) or 6 (LotRO) players.
That said, most MMOs still offer a ton of solo and small-group content (other than the instances, of course). My hope is that GW2, STO, and SWTOR will be more "solo, duo, and trio friendly" than the current crop of MMOs.
Posted: Oct 2nd 2009 12:00PM Wisdomandlore said
Posted: Oct 2nd 2009 12:22PM Kuroyume said
The community is also pretty decent, and certainly a lot better than WoW
Posted: Oct 2nd 2009 2:23PM Tom in VA said
I was not aware that some of the earlier instances were being reworked as 3-mans, though. That is good news indeed.
Thanks, Wisdom.