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Reader Comments (29)

Posted: Oct 1st 2009 4:09PM (Unverified) said

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Just fyi, I too ran into the lack of missions available at level 17. Here's the trick. You have to do every available mission. Every single one. In the Desert, in Canada, and in Millennium City. Only then will you eventually get back to running missions at your proper level.

On my second character, he entered the Disaster in the Desert at level 6, the Desert at level 9, Canada at level 13, and Millennium City at level 15. Then he went back to the Desert at level 18, Millennium City at level 20, and Canada at level 22. That's as far as I've gotten with him, but he's always had missions at his level. Like I said, the trick is you have to do everything, in every available zone. It makes replayability a problem though.

Posted: Oct 1st 2009 4:19PM arnavdesai said

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Just like the 1st person my situation has been also similar. I am always doing quests 1 or 2 levels higher but the very very important thing to do is keep going to all the 3 main areas(desert, city & canada) and rotate between them. You will easily reach 30 that way and onto the Monster Island. I have not done Monster Island so far(life has got in the way) but I will be playing for a while and its been really fun so far & I have gone upto level 16 with 4 different characters. Also, I am looking forward to some questing. Also, I have the lifetime subscription so going to play a minimum of 13 months at least.

Posted: Oct 1st 2009 4:54PM (Unverified) said

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Maybe it's just me, but at level 17 right now, I haven't run into any problems with lack of content. Apparently it's more in the 30's. However, I did do both Desert and Canada- I assumed that was what you were supposed to do.

Posted: Oct 1st 2009 4:26PM Vitamin Dei said

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I've hit the gaps, too, and it seems that in almost every instance I eventually find a contact that kicks off a chain of missions that I somehow missed. The content is thin, but it's there. I'm just not entirely sure the crime computer is reliable.

As for the aggro thing, my guild and I are kind of baffled. As I mentioned in the comments of the other Champions post today, I did Teleios' Tower last night. After we'd finished up the player attempting to function as our tank was complaining that he couldn't hold aggro for anything. We tossed around our theories about PRE and the way it functions in the various stances, and the only thing we really learned was that that we were *all* pretty confused about the way things work.

Is it fun? OMG, yes. I love tooling around with my prim and proper steampunk gadgeteer and her little robotic posse, but I'm rapidly coming up on the point where I want to enjoy more of the high level group content like the lairs. The current system makes functioning as an effective group very difficult and I suspect we'l be seeing changes and clarifications. I'm going to be around for a while, I think.

And lastly, glad to see the name change on the articles. That's really awesome. :)

Posted: Oct 1st 2009 4:36PM (Unverified) said

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::Puts flowers on Champions grave and then tips a 40 ounce in memory of its beta:: Doing it now so I wont have to come back in a year when this game is announced to be an official flop.

Posted: Oct 1st 2009 4:48PM (Unverified) said

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The content gets *very* repetitive if you ever decide to roll alts, or just can't nail down the powers you enjoy. Besides, the temptation is there to try them all, but if I have to do the tutorial/canada/desert one more time... blech

Posted: Oct 1st 2009 4:55PM (Unverified) said

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Every MMO is like that... after rolling my 4th or 5th alt in WoW and getting them to level 60 / 70 / 80 (depending at the time), I got sick and tired of doing the same quests over and over. Even in FFXI where I could switch jobs, it was still the same boredom of grinding mobs over and over.
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Posted: Oct 1st 2009 4:49PM (Unverified) said

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Your first point about the nerfs, I kind of agree, we're supposed to be super hero's in the game, why are we struggling to beat up henchmen? But at the same time, a good chunk of people playing this MMO (and well really most MMO's nowadays) simply refuse to learn proper mechanics and I think that's why they are struggling. I can't count the number of times I've observed people not blocking even though there's a specific tutorial in the starter area that shows you how to block. Sure, a lot of powers have problems / weaker than others so if someone takes all the crappy ones they have a hard time, but you have to adjust the way you play, and... a lot of people complaining don't. I've certainly picked up "weak" builds like a full Archer build and I still do fine even with the recent nerfs / un-fixed powers.

Your next point about tanking... is simply a reflection of the mindset carried over by other established MMO's applied to a new game which does things differently. You're simply not supposed to "tank" 10 things attacking you and keep their attention the whole time in this game, and the devs have made it clear in their statements that they've specifically designed the game to steer away from tanks tank, healers heal and dps'ers dps. While I think they need to tweak some things (like healers not getting credit for healing) the current system is a lot more enjoyable because you're not pigeon-holed into roles. I can switch on the fly in combat between a balanced Guardian mode and defensive Protector mode depending on the circumstances in a 5 man Lair. Boss is hitting one guy, ok I'll go Avenger mode and do more damage... uh oh, he decided I was hitting him too hard and he's coming after me, fine, I'll block and go Protector mode.

Lack of content I whole-heartedly agree with. What are we supposed to do at level 40? Unity daily grind missions get old. There aren't a lot of high levels to do high-end Lairs. But then again, this game is getting close to being a month old, so I'll give them more time. In the meantime there's always another super hero with different powers to make, and unlike other MMO's, it feels kind of fun to start from scratch with a different hero.

The level gap is a myth, and I'm pretty surprised you're subscribing to it. The Crime Computer simply does not give you every single quest that is available. Explore, do quests, go do Lairs appropriate for your level, and you'll find that for every level except 31 (which the devs have already acknowledged as lacking some what in quests) there are enough quests that you have 4 or 5 left over.
I think MMO players nowadays have been conditioned to follow on one track going from quest hub to quest hub and that's the issue. You have to explore and look around to pick up quests, and I think that's a good change over being guided by the hand through the entire leveling process. Also, the "content gap" snowballs because if you don't explore and miss a whole slew of quests, it continues to snowball as you get higher in levels (since you're constantly doing +3 level higher quests, you'll eventually run out of quests if for several early levels you skipped a bunch of quests). If you stick to the routine of doing +1 level quests, you'll find that there's plenty of quests to get to level 40.

In the end, there are definitely flaws in this MMO, and the developers ham-handed power adjustments is something of a concern, but overall I think in terms of recent MMO's it's one of the better ones by far. There's something... "fun" about CO compared to other MMO's.

Posted: Oct 1st 2009 5:10PM Greeen said

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I really do like CO, I even have the life-time sub (because, of course, this was before launch, and many things touched upon here were "fine" then). I probably won't get my money worth out of this. I am just bored and am not even far into the game. Had more fun in beta. Oh well *shrugs*

@MrBounce - yes, some people might not "learn mechanics properly", but that I think comes from the casual side. One does not want to be an accountant over stats, at least not if it exceeds a certain level of detail.
And regarding the block - i find it a joke with regards to "action combat". It's pressing buttons as in most cookie-cutter MMOs, aside from the block which works "so-so". DDO has a better action combat with active block.
Don't get me wrong, as I said, I love CO, but it won't keep me atm, not even with the idiotic sum of cash I pumped into it.

Posted: Oct 1st 2009 6:05PM (Unverified) said

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I agree, but isn't that what a good chunk of CO players are? Casual? I can't imagine this game attracted the hardcore diehard number crunching MMO fans. That's not to say there aren't players like me in CO who've played MUD's, moved on to graphical MUD's and then on through the generations of MMO's, but I'm pretty sure I'm in the minority.

Even during the beta, where you'd think players would be more of the type that know their way around a MMO, I'd zip around them clearing an area of mobs while they were still fighting their first set. And I was using a gimpy melee build without an AOE power.

As for CO being an "action" MMO... I agree, it's just got a couple of gimics (one of which, the breaking of holds by mashing Z, is annoying...). But the again, if you put "pressing buttons" as the basis, what game doesn't involve pressing a few buttons? AoC has "action" combat and it's just pressing buttons, same with DDO, WAR, etc, etc. It's a heck of a lot more action-y compared to the king of MMO's, that's for sure.

In the end, I think CO took the concept of CoX and mixed them with what's currently popular in this generations MMO's, and sprinkled in some new things that some would call gimics. It doesn't do anything exceptionally well, and there still needs to be a lot of work done (what new release MMO doesn't?), but it's got a good team of developers working on it and it's a bit of fresh air deviating from all the fantasy themed MMO's that have inundated the market lately. It'll be interesting to see how it fairs against something like DC Online as by the time DC comes out, CO should be well on it's way.
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Posted: Oct 1st 2009 5:13PM (Unverified) said

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This is interesting reading about CO from a different viewpoint.

For me, CO was always easy. It's horribly easy right now. As a result, now I'm bored and done with the game. I actually feel like I finished and mastered CO. That's not a feeling you are supposed to get from an MMORPG after only a month.

I wrote a longer post about it here...
http://ferv0r.wordpress.com/2009/10/01/im-done-with-champions-online-for-now/

Did Cryptic nerf us? It hardly affected me. I have a level 40 and several more characters in their 20's. The few content gaps I filled with PvP minigames. No problems at all.

I can still solo 5-man instances. I still go into mob encounters knowing full well that I simply won't die. I can round up 10-20 mobs at once...there is no point to rounding up the mobs since AoE's have a target limit, but I can definitely do it. I don't just feel super...I practically feel invincible.

Anyways, I did have a fun time playing the game. I wish Cryptic did a better job balancing powers. And I really wish that Cryptic put a lot of time and effort into creating endgame content (especially for teams/guilds)...right now, there doesn't seem to be much at all at level 40.

It's a great game for casual gamers. It's really not a game for hardcore MMORPG gamers like me.

Posted: Oct 1st 2009 5:27PM (Unverified) said

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MrBounce put it out there nicely.

@Seraphina: What's your pre like? There are some definite mechanics involved that aren't always intuitive as it relates to aggro, and you have to be built for it, which is cool. Get a high presence and utilize the protector role if you want to hold that aggro. =)

To all those people that complain about beating up henchmen... uhhh, would you prefer a world full of super powered supervillains standing around waiting to attack us? If that were to happen, then getting your arse handed to you by THEM would be the next complaint, for sure. I mean really. Is it just the word "henchman" over their heads that bothers you? Would you prefer to not have to struggle with henchmen, or just not to struggle?

It seems to me that at some level the game has to offer us a challenge and failing that, people get bored and it flops. If your game is too easy, then players quit because they've reached endgame in a week and have solo'd every master villain whilst 4 levels lower than him/her anyway, and it no longer holds any sort of attraction whatsoever.

If a game requires the most minimum amount of thought, tactics, strategy or any combination of the three, then people whine about it being difficult. These people are the very same people that are conditioned by other ridiculously easy mmos such that the baseline player has no concept of tactics or strategy and just charges in expecting mobs to lie down and die before them. Stop complaining and learn how to fight effectively. Block, stop runners from bringing help, team up with others ffs, etc etc.

I like the game, and I play it daily. But I agree, there needs to be more content, and balance. However, has the game even been out a month yet? Give it time, they did alright with COX, and I'm quite sure they'll do even better with CO.

Posted: Oct 2nd 2009 12:21PM Seraphina Brennan said

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I think all I need to say is that my PRE and CON are my two super stats. That's where all of my points go. XD
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Posted: Oct 1st 2009 5:27PM Its Utakata stupid said

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I think this is one of the most solo unfriendly MMO's I've ran into. Far more solo unfriendly than even CoX. Perhaps some players enjoy that "challenge" level of dying 50/50 with every pull...I certainly don't. My style is to I play to live when I level...and this has been very susccessful for me in all *other MMO's I've played after the expected n00b learning curves.

*Note: WoW, CoX, GW, Warhammer, LoTRO.

The irony is, despite the difficulty level being higher than expected...it's one of the most socially isolating games I've ever played. In comparison to CoX, where I got a team invite as soon as I logged on....this is different as night and day with CO. I am now teaming with a couple of players...who only grouped with me, because they where completely lonely...not because they had to - they are far more skilled playes than I. Because they had nobody to play with...and had nothing to do with their lacking in social skills.

The game simply offers very little in the way of grouping incentives. There's no Task Forces. No leveling instances. And the only social hangouts are the Power Houses. Despite the fact we are all forced on one server with players from all over the world. This is very sad.

And the other sad thing now is...if I post these concerns on the CO forums, it will just get locked after I get tard and feather'd. /sigh

I just don't think this game is for me...

...now I await for my my post to turn grey and unread'able. Sorry. :(

Posted: Oct 1st 2009 6:26PM (Unverified) said

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Well I don't mind about the soloing unfriendlyness. I play mmos to play with other humans. As such, I invite ppl to teams and get a good quality friends list going in every multiplayer game I play.

I do happen to agree with you about the social aspects of the game. I think partly the game is too easy, and as such people just run around doing things by themselves.

The other contributor is the the teaming mechanisms aren't in place. You have to hunt and I do mean HUNT for your mission entrances at times. That shiny effin door doesn't cut it all the time when it comes to locating a mission. There are other reasons but in any case, suffice it to say:

I'll team with ya, what's your handle and what times are you on?
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Posted: Oct 1st 2009 5:52PM Its Utakata stupid said

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Um...thanks for your feedback, elfdarce. Perhaps I have a different understanding of what easy is. :(

Anyways...my handle is the same as the one I use here. I'm on usually late EST...after I'm done with WoW.
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Posted: Oct 1st 2009 6:23PM (Unverified) said

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re: Utakata

This game doesn't make you group... because it's catering toward people such as yourself who like to solo in MMO's. You can go from level 1 to 40 without every getting into a group, for better or for worse depending on your view. This game is probably hard for you because you've got pre-conceived notions of how to play from the other MMO's you've tried, and you're trying to apply it to this game.

As for finding groups, I've certainly gone off and found people to play with, just like any other MMO. I see people forming groups up in /zone chat for Lairs as well even during the middle of the night because the servers are worldwide (well middle of the night US time). Granted the game needs a better social / looking-for-group interface (esp. because of the area instancing).

I do kind of find humor in reading "solo unfriendly MMO". Massively Multiplayer Online game, but it's annoying because you can't play it solo? ;) How times have changed.
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Posted: Oct 1st 2009 11:53PM Its Utakata stupid said

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Re: MrBounce

Yes there maybe the problem that I percieve the game to be more difficult to solo while others think it's fine. That is, I haven't found an effective method for gamepley in CO. Though you maybe right about grouping...once I percieve the game to be more solo'able.

As for solo'ing in MMO's...I think you mis-understand what MMO's are all about. It's game where you can choose the option to group with others or go it alone. It reflects a virtual microcosm of our RL. Where we choose to hang out with our friends or be by ourselves. The best games are the ones that have achieved a fine balance between the two.This is why WoW is so successful because they understand the importances of both aspects of the game: allowing players to solo to their hearts content...but enticing players to group with unlocking better rewards. And this where CO appears to have fail; there is no incentive to group.
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Posted: Oct 1st 2009 5:55PM (Unverified) said

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I've done every mission I could find and have bounced around all the different zones. I did desert crisis up to the last mission, then switched to canadian crisis and cleared it. I did canada, then the desert, then MC, then back to the desert, and now in Canada. Despite that, I'm level 21 and all of my missions are level 22 or 23, and it only seems to be getting worse.

So yes, the content gap is real, not imagined. I think some people don't see the gap because they killed more mobs in the course of doing their missions, or spent time doing PvP. If you efficiently do the missions you'll rapidly fall behind.

Posted: Oct 1st 2009 6:27PM (Unverified) said

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A tool I came across recently from someone I play CO with:
http://www.ebonmists.com/co/index.php

It lets you plug in your character profile from the CO website and it spits out a list of which quests you've missed. The thing isn't perfect, its running of a CO wiki that doesn't have all the quests listed so it's missing a bunch of them / will tell you that you didn't do a quest even if you did it, but for the most part it'll give you an idea of what you've missed / directions on how to find those quests. I thought I was pretty good about scouring quests with my main hero, but after using it I found out I missed out on a lot of quests, lol.
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