Some of the best art has a purposeful visual direction and that seems to be the case with Black Prophecy's Human faction. It also helps when your game has an incredibly beautiful rendering engine and a cockpit view to show every glorious detail off up close and personal.
For those of us into the art design of a game, this recent developer diary on the Human art direction will most certainly interest you -- especially since it gets pretty in-depth on the reasoning behind every line and curve. The three page write-up goes into detail on the faction logo's origins, ship and station structural design. A lot of time is spent describing the real world parallels of the Humans in Black Prophecy to, well, us.
Reader Comments (1)
Posted: Sep 29th 2009 6:26PM (Unverified) said
An interesting read. The one thing I didn't like was the decision to make human cockpit windows permanently dirty. It would be one thing to allow them to become dirty, and stay dirty if the player wished, but permanently dirty cockpit windows? That sounds annoying.







