The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 152 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 73 comments
- Earthrise shutting down today 69 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Sep 29th 2009 3:49PM (Unverified) said
Posted: Sep 29th 2009 5:08PM Minofan said
But sadly, already missed the boat for a virtual RL tie-in with WAR (e.g. codes to unlock decks in-game); if they were to add this product to WAR it seems extremely likely that it'd be full RRP with none of the collectibility of a (rather beautiful in this case) physical product.
Of course a means to play online would be more valuable to some folks, but at $29 entry price pitched to a WAR-sized playerbase mostly composed of hardy PvPers... it'd not be a purchase anyone'd make without risk.
Not to mention a virtual collection would only last as long as a WAR subscription, or long-term (short-term for pessimists) only so long as WAR itself.
Posted: Sep 30th 2009 5:03AM (Unverified) said
Warhammer card game has interested players from the fans of Warhammer already. Mythic has tied their online prize codes from Red Alert games to conventions and whatnot. In my opinion, Not using codes on those cards would be stupid from FFG and Mythic.
Mythic might get new players from Warhammer fans playing the card game. "Hey, I got this weird card! What does it do? Well, I got it.. might as well see what it looks like in the game.."
FFG might get new players from online gamers. "I just want that cool thingy for my char... it's too cool to miss.. Well.. now that I have these cards, why not try the game.. Hey, I actually like it.. Giev more cards!"
The success of such symbiosis would not be as great as WoWs of course. What does? But you cant deny the synergy.. :)