Like any newly announced game, Planetside 2 is still quite the enigma to all of us, but that doesn't mean we don't have our presumptions of what the game should be like. Even those of you who've never played the original more than likely have it in your head how an MMOFPS should play. So today we ask you: What kind of game is Planetside 2, to you?
Should the combat be fast, plodding or somewhere in-between? And what about progression, world design and visual style for that matter? There's no doubt that SOE has a lot to figure out, but something tells us many of you know exactly what you want to see from the game.
Reader Comments (24)
Posted: Sep 28th 2009 7:31PM (Unverified) said
The ability for outfits to hold territory. A better command interface so that commanders can get a better view of what is going on, based on assets held in the field (radar installations, automated and manual reconnaissance vehicles), sit reps, etc.) If a player is in that commander's unit, the commander should have some sort of representation of roughly what is going on around that player.
More variety in the territory. Partially ruined cities, tunnel systems, woodland. Places where aircraft are no real use and big vehicles can't get so it's mostly an infantry battle, but other places that are big open plains where you can have big mechanised battles.
Enough skill points so that people can do multiple roles but can't do all of them. I want the game to be about the skill of the player mostly, and not just what level they are.
Ensure combat engineers, medics, infiltrators, and commanders are fairly rewarded for their contributions. You shouldn't have to have a gun to be gaining experience.
More variety in the territory. Partially ruined cities, tunnel systems, woodland. Places where aircraft are no real use and big vehicles can't get so it's mostly an infantry battle, but other places that are big open plains where you can have big mechanised battles.
Enough skill points so that people can do multiple roles but can't do all of them. I want the game to be about the skill of the player mostly, and not just what level they are.
Ensure combat engineers, medics, infiltrators, and commanders are fairly rewarded for their contributions. You shouldn't have to have a gun to be gaining experience.
Posted: Sep 28th 2009 7:40PM (Unverified) said
Well, here's your big chance to REALLY provide input on Planetside... next, 2, whatever it ends up being called.
SOE has an official survey up: http://www.questionpro.com/akira/TakeSurvey?id=1368989
;-)#
Brasse
SOE has an official survey up: http://www.questionpro.com/akira/TakeSurvey?id=1368989
;-)#
Brasse
Posted: Sep 29th 2009 6:15AM (Unverified) said
I loved Planetside. All I want is, bigger, bigger and bigger please!
Posted: Sep 30th 2009 11:53AM (Unverified) said
I just want my stealth suit again and my melee enhancer for my knife so I can rock people in melee and take on MAXs the same way.







