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Reader Comments (19)

Posted: Sep 28th 2009 9:20AM (Unverified) said

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Am I the only one who looks at that left armor and thinks 'Hey bud, Skeletor called. He wants his armor bacl!' ;)

Posted: Sep 28th 2009 9:21AM (Unverified) said

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bac=back
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Posted: Sep 28th 2009 2:59PM (Unverified) said

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Good to hear you could probably reach 200, CareFor... but your text must be missing. Maybe you forgot to cut and paste the 200 fundamental bugs which prevent the game from being playable? Or perhaps you are just talking out of a body part because you really can't come up with such a list?
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Posted: Sep 28th 2009 9:56AM Myria said

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I've been following the forum thread for a couple of days now (the "new" pics were posted three days ago, btw), some fairly amusing stuff there. Long and short of it is Mythic's "redesign" was to mostly recolour lower tier armor, call it "new", and hope no one notices.

Opps, someone noticed. Who could have seen that coming?!?

Honestly, given the mile long laundry list of fundamental problems the game has, I can't figure out why they're screwing with armor designs -- which, for the most part, are already fairly nice, the issues with high end armour aren't about the looks -- let alone doing such a half arsed job of it that they tick off an already annoyed playerbase.

Posted: Sep 28th 2009 11:28AM (Unverified) said

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Mile long list eh? So okay I challenge you on your own statement to come up with 50 things wrong with WAR. Shouldn't be a problem since there is a "mile long" list right, or are you just one of the lemming bashers of games that aren't WOW.

WAR is a pretty decent game in it's own right. It isn't meant to be WOW, and that's fine. I've been playing since the closed beta and find it an interesting alternative. They do have a population problem, on that I will agree, but the RVR gameplay is fun and is what I expected it to be.
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Posted: Sep 28th 2009 11:47AM Anatidae said

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Besides. There are probabaly artists that are on staff. Their job is to make new things or update things. Since they can't fix the gameplay dynamics, they make or update skins.

Give them a break. Because some artist is working on graphics does not mean that someone else isn't working on code.
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Posted: Sep 28th 2009 11:50AM Myria said

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Oh please try and be real here. I'm enjoying the hell out of the game, but any game where in a scenario you respawn inside a pillar and people make threads about getting stuck on being killed by grass (check the Badland's forum, assuming the forums come back up sometime today, for a thread about exactly that) has serious, serious issues.

And here's a hint for you, insulting WoW -- which, by the way, I never mentioned and has nothing whatsoever to do with the discussion -- is not an "I win" button.

I want War to grow and succeed. Ignoring the numerous issues the game has is not going to accomplish that. Neither is recolouring some armour and calling it "new".
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Posted: Sep 28th 2009 11:54AM (Unverified) said

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Hey, Swampy, can I play this game?

Server instability, sticky textures, broken trophies (each individually is over 50 right there), clipping cloaks, client closing errors, Melee attack ranges, aoe melee does not attack doors, VL spawn/combat errors, Morale ability misfires/range errors, AP regen errors, Magus (all skills and abilities - lol), UI errors on target sizing, shatter confidence (nuff said), TOK unlocks for wards not working in elf lands, City Siege VP contribution, City Siege scenarios in general, holes in fort walls for exploits, N'kari (supposedly fixed, not yet), locked banners, War Herald out of date, Keep status not upgrading, lotd talisman conflicts/errors, skull altar keep upgrades not working, keep postern conflicts with access for opponents, death respawns in place...
I am getting tired of typing. Should I start on the bugs per class? Think I can get more than 50? I bet I can.....
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Posted: Sep 28th 2009 12:00PM (Unverified) said

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I would add that, I began playing WAR when they released the Mac beta client (which is the Windows client in a Cider wrapper). Many bugs I reported in the Mac bug forum, were revealed to be bugs that have existed since the beta days of WAR and actually had nothing to do with the Mac version of the client. Very depressing.

I love a lot of what the original team created in WAR, but in the games current state, it seems like either Mythic doesn't get it, or they simply don't care and are only doing what's required to of them to keep a skeleton player-base around to stay marginally profitable.

In all honesty, I don't see how they can even release (and charge people for) the Mac version of the client, given how many problem it and the game itself currently have.
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Posted: Sep 28th 2009 1:16PM (Unverified) said

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Go for it, CareFor! You can play the game too.. But how about giving me a list of 200 since you think 50 would be so easy? Heck, you apparently agree with the mile long comment so take a swing. But keeping with the original posting, they must be FUNDAMENTAL problems which keep the game from operating correctly, not the Herald being updated irregularly. LOL...

Most importantly please notate what action you personally have taken to notify the developers or their Customer Service staff via bug reports. Uh-huh... bet there ain't too many of those, are there?
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Posted: Sep 28th 2009 1:31PM (Unverified) said

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Alas, I could likely hit 200 easily as well.
I started playing back in October of last year, just after launch.
I was one of the rabid loyalists, playing daily, crowding the PTS every chance it opened, and had constant bug reports and (believe it or not) polite CSR petitions.
It was a backwards slide every patch,
and watching friends leave, getting moved 4 times, and finally just seeing the same bugs over and over while Mythic screamed how cool they were was enough.
Too bad too. On paper, WAR had it all.
The execution was just too poor to survive.
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Posted: Sep 28th 2009 10:01AM MtthwRddl said

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Why are the developers spending time redoing costumes again, when they should be spending 100% of their resources trying to fix the end game and hoping to pull the game out of the downward spiral it is in?

Posted: Sep 28th 2009 10:54AM postpwn said

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Well, I'd imagine the team doing these armor updates and the team that is responsible for end game balancing and gameplay in general are not the same people.
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Posted: Sep 28th 2009 11:44AM Myria said

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No doubt, Matt, which is why they need to fire the team doing armor updates and hire more people for the team responsible for end game balancing and gameplay.

We're not talking about a game with minor issues here, we're talking about a game where, one year after release, massive bugs are common. A game where you can get stuck on and killed by literally anything, including blades of grass. A game where the unit frames are only sometimes right. A game based on large-scale oRVR with an engine that starts seriously chugging any time more then a full warband (24 people) is around. A game where balance, both population and class, is a sad, sad joke. A game where pretty much everything that is fun -- PQs (sorta), Scenarios, and oRVR -- requires large numbers of people and yet is hemorrhaging what population it has to other, more polished, games.

Warhammer Online is burning whist Mythic fiddles (with armor).
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Posted: Sep 28th 2009 12:08PM Anatidae said

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My lord people. You should seriously do a little research on how games are built and the various roles. Artists are rarely programmers and their job functions are completely different. You don't fire your artists either to hire more programmers. If you think this way, go run your own game company then we can really laugh at an epic fail.

I'm pretty harsh on game developers. I think most of the programmers I met when I was working in the industry are lazy. They program only when milestones have to be reached and spend the majority of their time "play testing" someone else's game. That or just screwing around.

I have higher respect for the art teams. I think because anyone can visually see progress of art, an artist is less likely to goof off at work because, unlike programing where you can fake working hard to the CEO. Or maybe it is just cool to have people praise your work. You can get some quick pats on the back for being a fast and talented production artist. Programmers sometimes work very hard on something that people don't get how cool it really is.

Not to say that I have not met a few godly coders. They are just more rare.

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Posted: Sep 28th 2009 8:43PM Laephis said

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"they need to fire the team doing armor updates and hire more people for the team responsible for end game balancing and gameplay."

Ah, the Mythical Man Month rears its ugly head again. I've heard that that if you get 9 women together, they can have a baby in 1 month!
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Posted: Sep 28th 2009 12:39PM (Unverified) said

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THANK YOU Brian, I can't believe people are actually blaming the artists for a developers issue. I loved war for what it was, a massive pvp based game. But as everyone has said before, riddled with bugs, mediocre endgame content, and just plain out boring(waiting for domination takeovers). After playing Aion for a week, I will never touch War again, the polish behind that game is incredible compared War. So all in all, too little too late. RIP War its been fun.

Posted: Sep 28th 2009 6:10PM regn said

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Looks cool. Game still isn't fun to play.

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