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Reader Comments (31)

Posted: Sep 28th 2009 3:34AM (Unverified) said

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There is nothing here about identity theft. Infiltration yes - big difference. There is plenty you can do to prevent theft.

The great thing about EvE is you can play the bad guy, not just look like one. On the other hand there are ways to get revenge if you have been wronged which are simply not available in other games - spies, alts, hiring griefers/mercs, locator agents can all be used for, ahem, "payback"....
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Posted: Sep 28th 2009 7:26AM (Unverified) said

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@Graill

You seem to have some basic misconception of how EVE works, or for that matter, any MMO.

First off, there's no identity thefts here, nobody can steal from another player's account, unless they get hacked, or they shared their log in info with another player. In the former, most people eventually get their stuff back, in the latter they'd get banned, as it is an EULA violation to share your account information with any other player.

and saying that there are no in-game counter to these type of work just goes to show that you have no idea what you're talking about. You may not get your stuff back, but you can certainly try to have your revenge. Besides, if you got scammed, it's your fault in the first place, nobody can scam/steal from you if you do your part and pay attention.

As for the whole lawsuit thing, nothing has happened yet because anyone who's actually ******** enough to go to a lawyer and try to sue would get laughed out of the lawyer's office, by the lawyer. For the vast majority, you do not "OWN" anything when you play a MMO game, your subscriptions are payments for the service/access to the game, nothing more. EVERYTHING in the game is owned by their respective company, not you, nor do they have any legal monetary value.
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Posted: Sep 28th 2009 7:42AM (Unverified) said

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Just wanted to clarify and expand on a couple points (wishes there's an edit button...)

This is a major sticking point in EVE. There is no way to counter real life trust and its betrayal. Calling it an essential part of the EVE universe is simply assnine. There is no way to counter ingame what people in real life can take from you. This single point makes anyone trying to glorify or quantify their actions using real life to gain passwords a bunch of asshats and contributers to EVEs low sub population.

1 - Pick who to trust carefully, it's nobody's fault but yours if you fall for those Nigerian Bank scams, same thing in Eve

2 - Where the hell did you leap from corp infiltration/theft to RL hacking? Not to mention that giving away your login info to someone else is a major violation of the EULA, and would get your account banned anyway.

3 - Yes, EVE's obviously dying with that low sub population, which has continuously and steadily rose for the past 6+ years unlike most other major MMO, oh wait....

never thought I'd see a "ZOMG EVE IS DYING!!11!!!one11!" post outside of the eve forums :p
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Posted: Sep 28th 2009 3:05AM Psychotic Storm said

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I believe it is just easier to let the players sort it out themselves than try to code any measures to prevent these things, it is futile anyway.

I haven't followed EVE from start, but I believe many of the games policies are set by the players and just been tolerated by CCP, especially if they can't really do anything about it and lets face it much of human nature is unpredictable and quite ingenious.

What people should look and learn in EVE is that in an almost unrestricted and most importantly reprisal free environment, people bring either best self be it their good or their bad one and that reflects a big deal on our society and ourself.

As long as the actual article goes I disagree with the summary, Not everybody looks up to the "finesse thief's" they are the same low scum that just worked longer but not harder and got higher loot, but still are the same, nothing they aspire me to do or achieve, using social manipulation, spying and betrayal is the lowest you can get, if I am allowed there is a huge difference between a military operation and a spy's work, the first can be heroes even if in guerilla warfare, the later are always despised.

Posted: Sep 28th 2009 7:33AM (Unverified) said

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Just want to raise a couple points,

One, it has always been CCP's policies to be hands-off when it comes to in-game thefts/scams etc. as long as it is conducted within the game mechanic without the use of exploits and hacking, people who are found to have violated them gets the ban stick.

Second, I don't know where you get the "reprisal-free environment" from, you'd be hard-pressed to find another game that has as many options for revenge in game as Eve
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Posted: Sep 28th 2009 9:49AM Psychotic Storm said

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Transfer everything to your unknown main account terminate your "infiltration account"

no reprisal.
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Posted: Sep 28th 2009 5:04AM Renko said

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I haven't experience that level of scamming outside of Runescape :P

Posted: Sep 28th 2009 8:12AM Brendan Drain said

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It's interesting you mention that. It was actually Runescape where I first saw people wheeling and dealing (and scamming). I remember the story of the guy that was sitting picking wheat in a field. Whenever anyone asked him what he was doing, he said "Looking for the golden wheat". After a while a crowd gathered, some picking wheat and others arguing that there's no such thing as a golden wheat. He said it was a unique item that dropped as the millionth piece of wheat picked and it was priceless. A few minutes later, he yells "I GOT IT! I GOT IT!" and a bidding war erupted. When he put it in the trade, the buyer looked at it, saw that it was golden in colour (because ALL wheat is golden in colour) and the poor sod paid 400k for an ordinary piece of wheat.

Runescape in its early days was surprisingly similar in social structure to EVE. The fact that anyone could log into any server meant the playerbase was homogenous, achieving many of the same social factors as EVE gets with its single shard universe without the scalability problem. Of course today scamming is against the rules in Runescape, the scam will be reversed if reported and the perpertrator banned. Most MMOs have followed this path and made any remotely anti-social behaviour against the rules but I think you need the anti-social element to create a cojent society.
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Posted: Sep 28th 2009 11:37AM Wisdomandlore said

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EVE: Making white-collar crime cool again.

Posted: Sep 28th 2009 1:02PM Averice said

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Sounds rather boring TBH. Who cares if someone steals your ISK, or why even bother making ISK, it's just ISK. Whenever I play an MMO I don't go "must have as much currency as possible". I get enough currency where I don't have to worry about it anymore and then I play the game. In Eve it seems as if the game IS the currency. Not that interesting.

Sure, it was fun pretending to be someone you weren't back in middle school and the internet was all new, but having an entire game built around it? I could have just as much "interaction" as the article discusses without even playing Eve, I could just go in a chat room and scam people that way.

Eve really looks like one of those hate it or love it games, I tried it for a couple hours and just couldn't get into it. Then again none of my irl friends actually play MMO's, so perhaps you really need that connection to get the interest going. Having the tutorial bug out on you isn't a great sign either. I loved the promotion video they released about a month ago though, very well done.

Posted: Sep 28th 2009 1:44PM (Unverified) said

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Eve is a different kind of game, it is unique and probably the most innovative game to date in the mmo industry, while the mmo market continuse its downward spiral of carebearing PVE happy insta gratifaction funsy games AKA wow clones, eve marches on setting new boundries.

Iv played eve on and off for over 5 years, its the only mmo I couldnt ever stay away from , for any length of time. The main reason is its a sandbox with meaningful pvp. Plain and simple. And unlike alot of games *cough wow* eve doesnt constantly make drastic balance/gameplay changes and then charge lots of money. Expansions are free and ccp always takes a more careful approach to balancing when adding new content like ships and such.

On the topic of scamming and griefing, its part of the game, but i havnt personally scammed or been scammed myself. I did have an excellent opportunity to rip off some fail no name alliance once but im just not that kind of player, id rather kill you on the field of battle then slip a dagger in your back while you sleep, so to speak.

Wen i log in me and my corp are generally looking for fights and blowing up peoples ships/corporations. And by blowing up corps i mean wardecking them, destroy them, demoralize them to the point they just stay docked in station, and then finally once we get enough kills of them and they are no longer motivated to fight we then hold them for ransom Theres alot of ways to destroy other peoples assets in the game, corpstealing is one of the sneakiest, more dark sadistic ways.

Our last war target however we did manage to slip 3 spies into their corp before the war went active, so we were able to get some very valuable intel from their teamspeak, as well as some very funny recordings to boot (youtube video inc!!!). Ended up stealing their POS (player owned starbase), not to mention causing over a bilion isk worth of damage in ships destroyed.

Did we utterely destroy the target corp from inside out? hell no, probably didnt even dent them in the long run, however, it was meta gaming, and it was fun. And were making an epic video out of it.

Soo yeah, enough rambling, eve for life~!

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