Now here's something you don't see everyday in your MMO -- tower defense. Runes of Magic's newest PvP arena, Visdun Fortress, is a tower defense battle between two teams of three players.
For those of you unfamiliar with the concept of tower defense, the objective is simple -- use stationary towers to defend your side of the board to make sure no monsters come in and reach your base. Towers can be usually made in different flavors, such as ice towers to slow down monsters, fire towers to damage monsters and burn them over time, etc. Towers can also be upgraded as the game progresses, as defeating monsters yields points you can spend on more towers or tower upgrades.
Runes of Magic takes this concept one step further by introducing player characters into the works. Player characters can also aid in the defense of the base, but they might be better used to build towers or upgrade existing ones. It's your call as you play the game, giving you many pathways to keep the monsters out while your enemy is placed under siege.
If you're itching to see Visdun Fortress in action, check out the teaser video over on the Runes of Magic website.
Reader Comments (6)
Posted: Sep 25th 2009 7:25PM (Unverified) said
For a F2P game, Runes of Magic is surprisingly inventive. The game feels too much like unpolished WoW for me, but kudos to the devs for trying something new in MMO-land.
Posted: Sep 25th 2009 8:31PM DevilSei said
They do have the advantage of being F2P though, if they tick 30% of their playerbase for some reason in the US for instance, that doesn't automatically mean they lost 30% of the money they are paid in the US. For all you know, that 30% didn't pay anything at all. So they have the leeway to really try some different things.
Besides, for the same advantage, they can also ignore all the whiny trolls who hate it, because they don't have the "I pay for my time" excuse to throw in everyone's faces all the time.
Reply
Besides, for the same advantage, they can also ignore all the whiny trolls who hate it, because they don't have the "I pay for my time" excuse to throw in everyone's faces all the time.
Posted: Sep 28th 2009 7:37PM (Unverified) said
What MMOs developers need to learn is to know when to listen to their customers and when to stop.
I hate it how pretty much every MMO out right now is making the content easier to keep players playing it.
MMOs were the opposite of an easy game back in the day.... but now even a 6 year old can play it and own people.
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I hate it how pretty much every MMO out right now is making the content easier to keep players playing it.
MMOs were the opposite of an easy game back in the day.... but now even a 6 year old can play it and own people.
Posted: Sep 25th 2009 8:42PM mitchgant said
I would not say Tower Defense in a F2P is actually anything special, as it was one of the central mini-games in Free Realms. It does sound like they have made Tower Defense into a much more 1st person, participartory experience, which sounds quite innovative.
From what I have been reading on this site it sounds like Runes of Magic is EXTREMELY different from Free Realms. I may have to give it try.
From what I have been reading on this site it sounds like Runes of Magic is EXTREMELY different from Free Realms. I may have to give it try.
Posted: Sep 25th 2009 8:42PM (Unverified) said
Tubine did this in AC about 9 months ago? Havn't tried it yet though. The PVP thing is good though.
Posted: Sep 25th 2009 11:48PM Graill440 said
So this is "full size" TD against players? In a full pvp environment? If so, very inventive.







