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Reader Comments (71)

Posted: Sep 25th 2009 8:13PM Dblade said

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The point of reviews though are to give snapshots to aid a buyer in deciding whether or not to purchase it. By the time a reviewer could level a toon to cap and play endgame it would be too late to do that. MMO's simply take too much time to review more than the basic mechanics and newbie zones.
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Posted: Sep 26th 2009 11:39AM Psychotic Storm said

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@ Eyeball TR was changed after OB and to a good direction, too bad many people just assumed it didn't CO if nothing else changed quite a bit after OB, as it is evident both in the forums, articles here and if you play the game, in game.
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Posted: Sep 29th 2009 9:42AM (Unverified) said

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@Dranaerys
I agree completely.

@eyeball2452
It doesn't matter if the reviewer isn't having fun, it actually IS his job to review the game. He hasn't even seen one of the largest aspects of the game, PvP, yet he's judging the game as a whole. You don't see anything wrong with that? Personally, that's where I find Aion to be the most fun (never was a fan of PvE to begin with); it's the most fun I've had since DaoC's RvR days.
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Posted: Sep 25th 2009 5:38PM (Unverified) said

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I'd say a 7 or 8 out of 10 is a pretty fair score. Complaining about the hotkey combat is pretty ludicrous though -- there are very few MMOs out there that don't consist of pressing a series of buttons over and over. Aion at least has the extra bonus of skill chains.

Speaking of which, I would love to see someone review 'vanilla' WoW in today's market. I'd be willing to bet it would also get a fairly average score of 7.

Oh, and Bossy, MMO character flying was already done better in 2004 by City of Heroes. WoW didn't invent that one, sorry. Your other complaints about Aion seem indicative of MMOs in general, and you go on to exclaim what a great RTS Starcraft is? If you don't like MMOs that's fine, but Aion is a perfectly decent example of the genre. Is it revolutionary? No, but then neither was WoW. It's main faults are that it's a little bland and leveling is a bit too slow. I'd say that makes a 7 review pretty fair.

Posted: Sep 25th 2009 5:56PM (Unverified) said

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BAd Luck.

I used to play City of Heroes and the flying in the instanced world of that game was nothing compared to the open world flying in TBC.

Sorry.

I am also fed up with those so called "nothing revolutionary" in WOW. In fact WOW was ALL about revolutions in MMO's. You could fill up complete books with it back in 2004/2005.

How questing handled the dreadful mindless killing of monsters. How mmo's came out of the closet of mummy's basement kids that stood hours in a row to look for a respawn boss. The "end of the world" syndrome. The badly scripted maps and incredible wasting of time.

The rest is pure history really.

And when I DO compare the state of art design of Blizzard and compare that to Aion the only thing you can do is cry.

I am not even talking about phasing, real time destructable buildings, riding tanks, artillery pieces, hundreds of minigames included in quests,

I am talking about the state of the art Raid challenges, the reactive boss fights, the options in different forms of PvP from rated competitive PvP to every form imaginable.

Even WAR and AOC had a few nice trics to look out for in WOW (like the leveling through PvP and joining BG's from anywhere), but Aion is sooo bland I simply can't even think of a feature you could include in a future mmorpg, because simply ... there isn't any.

Aion is a pure braindead game. A game for bored mmo players wanting to have fun in, but they will soon realise the game is about nothing. There is not a "game" there.

Except if you would call ... gaining levels through a single path by killing 5, 7, 10, 12 different kind of species a kind of ... game.

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Posted: Sep 25th 2009 6:57PM (Unverified) said

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What bossy said. Sorry, but as far as I'm concerned Aeon is Lineage with some WoW sauce.
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Posted: Sep 25th 2009 6:59PM (Unverified) said

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Just because all MMOs have reverted to it as their default model, that doesn't mean the "press select number combination, wait, rince and repeat" model of MMO combat is fun or at all exciting. It's still pretty bad when compared to 99% of single player games.
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Posted: Sep 25th 2009 7:36PM Crode said

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@Bossy

Wow was not revolutionary in any way. I have been trying to think of what Bliz did that was new and ground breaking and I can think of only 1 thing. Auction house. Everything else has been done previously in other games.
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Posted: Sep 26th 2009 6:19AM Omega2k3 said

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Actually, auction houses have been pretty standard long before WoW.

Also, combat flight /= travel flight, and the maps being instanced has nothing to do with how well they perform, especially since CoH has pretty decently sized maps.

However, I would say that I'm very disappointed with Aion's flight mechanics when so many other games have done it right. I tend to think that it's in part due to being designed as a click-to-move game, but that's no excuse for poor flight mechanics still existing for the Westernized launch. Having a recharge time that takes 3x longer to charge than the usable time is stupid, and can anyone explain to me why I can't bind separate movement keys for flight so that I can just use space to ascend without completely breaking my other binds or have one button for flight AND landing???

Other than that, I'm surprised at how much I'm enjoying Aion after absolutely hating it during CB. They made quite an effort to polish it, and while there are a decent amount of control issues left over, it does show.
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Posted: Sep 25th 2009 5:44PM Waxil said

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Let me sum up aion;
I'm having fun.

If you are not, stop playing. Less drama plzkthxbye.

Moving on.

Posted: Sep 25th 2009 5:57PM Nadril said

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Since when has anyone ever taken Eurogamer as a credible review source? Their darkfall review was poor too (It's a terrible game, yeah, but it was still written terribly).

Heh, oh well. Anyone who takes this seriously from either side (either fans getting mad or people trying to find "dirt" on Aion) is pretty damn misinformed.

Posted: Sep 25th 2009 6:08PM (Unverified) said

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THAC0: "EvE isn't that different in concept from wow to be honest. You still have an avatar, you still talk in chat channels you still form groups and "raids" you still harvest minerals and mats to craft and you still pvp and click actions on a hotbar ui that do random rolls. Its all similar!"

That's like saying basketball, baseball, soccer and football are all the same thing. They all involve a ball of some sort, they're all played with two opposing teams consisting of multiple members, the objective of all are to score a goal of some sort, and to win the game one team must outscore the other, and good lord, all of them teams all have their own team jerseys too! It's all similiar!!!!

Yea, you see the problem with your statement? You took the foundation of the genre, the very base essence of what makes a MMO a MMO, re-labels them as something belonging/created by WoW, and then claim every MMO is just like WoW.

Logical fallacies aside, even your basic grasp on what EVE is like and how the game functions is severely lacking, which makes you exact the same as all those reviewer/critics who play a game for 5 minutes and decide that they know everything about the game.

Posted: Sep 25th 2009 7:33PM Celestian said

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Eve is like tradewars. It's not unique nor ground breaking.

There, ya happy?

Geeze move on about the crappy spreadsheet game that is Eve.

Aion has some issues, lack of enough quests to level up completely every level making it seem grindy is one of them. It's still an interesting change for some of us.
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Posted: Sep 26th 2009 12:19AM Thac0 said

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I think your EvE fanboism blinded you to the fact that I was saying comparing everything to WoW is retarded because at it's base all MMOs are the same. EvE has different specifics but at it's core is very similar to other mmos. Everything created is derivitive of what came before. Eurogamer and everyone else can compare Aion to EvE for all I care but it's still stupid and there are still similarities.
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Posted: Sep 25th 2009 6:52PM Myria said

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It would be nice if just once we could have the release of a big-name MMO where most of its fans didn't sound like cult members waiting in line for more Kool Aid.

You'd think Eurogamer came over and kicked your cat, the way a lot of people are reacting. My god, it wasn't even an unfavorable review, I'd hate to see the grand mal seizures y'all would be having if he'd given it a 5 or something.

Posted: Sep 25th 2009 7:44PM (Unverified) said

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Well people have to justify to themselves shelling out that 50+15*X dollars!
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Posted: Sep 25th 2009 6:57PM TheJackman said

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After read over his review and play the game my self I wonder how he got that 7/10 his review to me read more like a 3/10 and after the long wait to get on the server no road map what so ever for this game of the developers... And a complete hard head of the developers about afk shops. Lag of Content only, force pvp... and almost no end game what so ever.... this game need get a 2/10 and the 2 is for the eye candy mostly.....

Posted: Sep 25th 2009 7:15PM Crode said

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After much indecisiveness I finally brought out the CC for the box purchase.

Negatives:

Still nothing innovative here to make MMOs any better. So far there are a total of 4 areas that allow full flight. Gliding is only useful as fast transportation.

Combat I would say it better thought out compared to WoW but is still nothing special. I think block skills like champions online was much more entertaining.

Classes too limited and similar. The only choice for character progression is what stigma skills you want to use.

Different armors and weapons share the same model and textures.

I ran into a shortage of quests to do a couple times.


Positives:
Crafting is decent if a bit of a grind. At least the items are useful.

Classes seem to be quite balanced. I cant say any skill is useless or too overpowered.

Graphics are great of course.

Posted: Sep 25th 2009 7:35PM (Unverified) said

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Here's how to make something different:

1. Make better AI. I want agents traveling the world who learn and make attempts to interact with players and their environment. I want bartenders in the taverns who rotate shifts and have different personalities, I want vendors who try to compete with each others' pricing, I want obnoxious NPCs who make fun of players for having crappy gear, I want a city to feel like a city and a town to feel like a town, instead of the NPC ghost towns that all MMO cities are now.

2. Apply the better AI to combats, too, so we don't have this horrid threat mechanic making every fight a tank 'n spank with some gimmicks sprinkled over the top (A.k.a: Adds! get out of the fire! hit the purple cystal when the demon yells he's eating your soul! Take the spike and break the bubble! Stand on the snow drifts! etc... )

3 Ensure that a level of experience equates to some accomplishment that's also fun, whether it be tearing down some dungeon, crafting some bizarre item, tending your kitten farm, etc...

4. Abolish big raids, make group sizes between 2 and 6 for everything. In the end such a pathetically small amount of players actually like running a small business (also known as "raid guild") in order to grind away for months on the same set of bosses only because 4 people in the group suck and kill the raid all the time. It's next to impossible to find a magical group of 25 or even 10 players who can meet on a regular basis for the extended periods of time it takes to master raids. Even people who say they like this stuff really don't like it as much as they think they do, most people end up quitting MMOs with raiding because they can't be successful with the raids -- either that or they just PVP all the time -- so just get rid of this crap.

Posted: Sep 25th 2009 7:43PM Wisdomandlore said

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I hate the comment "give the game some time before you judge it." That basically lets developers off the hooks, and it's bad business. As a copy writer, if I write something that fails to draw readers, I don't tell my boss, "They didn't give it time! It got good at the end, I swear." The same goes for any product or service: that first impression counts. I'm not going to suffer through hours and hours of tedium.

And be realistic, you can judge the game in a few hours. You can understand the core quest, combat, and character development mechanics. A game isn't a marriage of 10 years I have to work to keep together. It's something that's supposed to be fun, from the get go. If it isn't, it doesn't get my money.

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