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Reader Comments (3)

Posted: Sep 24th 2009 3:24PM (Unverified) said

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Great great read. Thank you so much for putting this series together, one reason I love this site.

"I'm still waiting for that super-MMO with 500,000 players, one billion square miles of fantasy world and a complex, virtual society filled with political intrigues and personal and social challenges."

Best quote from a dev I've heard in years. Really shows that they too know what we want, but its just not that time to be able to put it out.

Posted: Sep 24th 2009 3:56PM Graill440 said

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We ran a "test" back in the day, it asked the question about individuals verse groups (no the study had nothing to do with MMORPG's, it was slightly more important) What was found back then and what "they" the developers are harping on today that is new is this simple epiphany that devs are having today, is this, people like to do things by themselves and then hang around in groups later to display the "bling", its a simple social fact. You practice or take lessons in private to get good so you dont embarrass yourself while your in the big social setting. That being said you already have the "bling" to show off because you worked for it or earned it and can now contribute before trying anything more complicated.

When developers say the term MMO, or the players surrounding it are changing.....its BS, its always been this way, always will be, the only things that are changing are the developers trying to move away from "their" ideas of what things should be and actually get into what the mainstream wants and what the public as a customer wants.

It isnt the developer ideas that need to be shaped and molded, its the customers ideas that need expanded as they pay the bills and have ALWAYs said the same thing decades ago. Devs at various times have always stated in the BIG developer conferences, The MMO player doesnt have a clue as to what they want, but the devs do, this is in black and white. You shove info down someones throat long enough and they begin to believe it or as they are brought up in the society they are led to believe"it" is the only way something should be done, example; the failure that is raiding. Abusiness model, nothing more, and something the devs and suits are deathly afraid to move away from as a time sink money maker.

Developers are the ones that need the new term, not the term MMO as some devs pointed out. Devs need to be renamed enablers as they "try" to enable the worlds we want to play in, but in 99% of the cases always fail to achieve our wants and our needs as paying customers, the developers fail to see past their own ideas and have for decades and are now just figuring out that something is wrong?

I say this with a smile on my face and conviction, i really hope all the current devs lose their jobs and end up in the streets and from the empty offices some new dev finally gets it.

Posted: Sep 24th 2009 4:20PM (Unverified) said

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The big shift I've seen in the MMO world is that in the past, developers build MMO titles. The incoming crop of games were designed as great worlds first, and then MMO tools were added on top. This has lead to an explosion of new types of games including MMORTS and MMOFPS experiments. In essence, MMO is a set of social tools, not a type of game. That, to my mind, is the biggest difference the post-warcraft generation has experienced.

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