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Reader Comments (3)

Posted: Sep 23rd 2009 3:18PM Scuffles said

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What about channels ?

I for one have really warmed up to channel based server setups
Server1 - 1 (full)
Server1 - 2 (Medium)
Server1 - 3 (Medium)
Server1 - 4 (Light)

Server2 - 1 ..... etc etc

Then they could add or subtract channels as necessary and scale the servers accordingly, It also helps cut back a bid on the overcrowding of say newbie areas or popular hunting areas as Server1 for example would have 4, possibly more, identical and independent linked zones.
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Posted: Sep 23rd 2009 3:27PM DrewIW said

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Aion's servers already have channels in the lower-level zones.
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Posted: Sep 23rd 2009 3:27PM (Unverified) said

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I don't know if it scales that way in the server architecture. Lag and stress on the server load would still exist with too many people on, even if they were subdivided into more channels. Not having those additional folks on your screen is a factor in your individual performance (and nice to not have to compete with them for resources), but I think they are monitoring the overall performance of the game, which in my experience so far has been stellar.
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