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Posted: Sep 23rd 2009 12:36PM Xii said

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It's funny.

After the launch day nerf and related fallout, they made a test server. These changes went up on the server, people tested it, reported these issues. They still went live with it. Next day, people log in, get killed left and right by same-level henchman. A rushed fix is put out right away.

That's not how you use a test server.
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Posted: Sep 23rd 2009 12:59PM RogueJedi86 said

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SWG's constantly buggy state was due to them not fixing bugs on TC before release to live, I hope Champions Online doesn't follow that same trend for its life cycle.
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