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Reader Comments (5)

Posted: Sep 23rd 2009 8:11PM Innocentte said

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Yet another company that seems incapable of learning from past failures, or current success stories.

Divide your development efforts over two or more MMO projects == Failure.

Learn from Blizzard (regardless of what you think of WoW). Everything they had went into designing, developing, testing, polishing, and marketing ONE game.

And the result shattered the preconceptions of what a subscriber base for an MMO could be.

Posted: Sep 24th 2009 5:20AM Graill440 said

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Easy control, No brain macroing, and pretty colors equals mass subs, AOL pioneered it, blizzard followed the example (those amazing french!!). Whomever plays with legos i hope you have adjustable expectations.
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Posted: Sep 24th 2009 2:18AM (Unverified) said

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You do realize Blizz has been working on about 4 games at a time right?
Diablo III, Starcraft II, WoW and their next unknown project all at the same time.... So yeah.... I think you need a different example

Posted: Sep 24th 2009 11:05AM Innocentte said

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Uhh. No. WoW launched 4+ years ago; not yesterday. WoW development started 7 to 8+ years ago. No one at Bliz was doing 'Diablo III', 'Starcraft II', or the next MMORPG at that time. They were doing ONLY WoW.
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Posted: Sep 24th 2009 2:54PM Psychotic Storm said

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they did develop other games if you can believe them, but comparing the 8 member team of SC2 with the massive team that was developing and then formed to support WOW (they say around 2k people including customer support), yes the team was insignificant.

If I remember correctly now that SC2 is pushed in final development the team is boosted to 40 people.
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