How will you be dealing with the high price of a substantial retcon?
We've been analyzing the overall economy of the game. The huge challenge here is that we've only been up for 17 days and we needed a reasonable amount of time to pull post-launch, Live Shard data on global resource flow. This then means we have to work with ratios of these numbers and address the relationship of economic ratios between synergistic and disparate systems. As with any economic model, it's far more complex than you imagine. So during the past couple of weeks we've been working on tuning the entire economy of the game, but we haven't pushed any changes into the live environment.
Our concerns that we simply weren't giving out enough resources to meet the requirements of certain areas of the game were confirmed. We're attacking this on multiple fronts and are pushing a new economy model to internal QA test tonight and (if all goes well) onto our Public Test Shard this weekend.
Amongst a host of other things, we're also making the retcon pricing curve much gentler so that players can undo more decisions at any time. It's important to note that although we're tuning the overall costing model of retcon during this phase, a substantial retcon will still have a high price. The heroic, thematic intention is not to just let players constantly change their fundamental character concept. But at the same time we want to make it possible for them to completely retcon their character if it's their goal.
When will the C Store fully open and what are some examples of items to be sold in it?
We wanted to get some more items created so we could expand the inventory of the store before allowing players to buy Cryptic Points. The store has been open since the beginning of the game with 13 different action figures available for players that received Cryptic Points as part of pre-sale offers. I anticipate the C Store being better stocked and points available for purchase in 2 – 3 weeks.
Will Blood Moon deliver content to help fill mission gaps in the mid-to-late game zones or will it be a separate update entirely?
We'll have content to fill in the early 30's content gap on Monster Island onto our test shard within a week or so. This content will then get into the game as soon as it passes testing after that. The new content is designed as repeatable "destination areas" that have multiple missions running through them and they change as the missions progress. Moving forward, we'll continue to make content both to provide new experiences for players leveling and for those that have reached the level cap.
Can we expect a steady cycle of content updates similar to Blood Moon and what are some of the things players can look forward to?
We are dedicated to continually offering something for the players to look forward to. Blood Moon is just the first of the numerous updates we'll be doing throughout the rest of the year and beyond. And this is, of course, beyond the constant tuning and tweaking
Looking beyond Blood Moon, what features or ideas that didn't make launch would the team like to see implemented as soon as possible?
We have a list of things that just missed the cut that we're working on now. This includes being able to skip the tutorial after having completed it once with a hero, improving the functionality of the teaming system, doing some refurbishing to the very popular Powerhouse, and a few other things that we just haven't prioritized yet. The common thought is that when you launch an MMO, the work just begins – but it really is great to have the opportunity to grow and expand the game experience.
Reader Comments (31)
Posted: Sep 21st 2009 12:57PM (Unverified) said
Well, didn't they mention that they want to add 'real monsters' to the powerhouse for this very reason?
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Posted: Sep 21st 2009 5:04PM mysecretid said
@drjones
Yes, sir. One of the changes coming to the Powerhouse is a "danger room" area, where you can test out your build in a combat space.
This was covered in Roper's last "State of the Game" post on the Champions forums but, for some people here, they're much more interested in raging, sneering and whining than in following the facts.
After all, how can you sound superior if you let the facts contradict you? ;-)
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Yes, sir. One of the changes coming to the Powerhouse is a "danger room" area, where you can test out your build in a combat space.
This was covered in Roper's last "State of the Game" post on the Champions forums but, for some people here, they're much more interested in raging, sneering and whining than in following the facts.
After all, how can you sound superior if you let the facts contradict you? ;-)
Posted: Sep 21st 2009 12:29PM (Unverified) said
The retcon costs are not going to change significantly anytime in the near future. Cryptic does not want players to be able to retcon at the drop of a hat. It just does not make sense to allow players to level one toon to cap and never roll an alt.
Of course most naysayers don't realize that, or if they do, agree with it. But please stop griping about it. It's the price to pay for having more character design flexibility than any other MMO.
Plus they have already given us one free retcon, and mentioned another one is coming with the economy update.
Of course most naysayers don't realize that, or if they do, agree with it. But please stop griping about it. It's the price to pay for having more character design flexibility than any other MMO.
Plus they have already given us one free retcon, and mentioned another one is coming with the economy update.
Posted: Sep 21st 2009 6:48PM (Unverified) said
I need to be able to skip the tutorial when I create a new character. I've played the tutorial 3 times already during the closed beta, open beta and then in full production. I would play this game A LOT more if I didn't have to play that damn tutorial over and over and over.
Posted: Sep 21st 2009 8:20PM dudemanjac said
Not even an hour out of your life...
You know with as much noise ppl make about this silly start up zone, they seem to forget that they still only have a choice of two other zones after that. They haven't changed either.
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You know with as much noise ppl make about this silly start up zone, they seem to forget that they still only have a choice of two other zones after that. They haven't changed either.
Posted: Sep 21st 2009 5:12PM (Unverified) said
Planning and developing a character is the main point of any RPG. It shouldn't be a trivial task to create a powerful character and it should also be possible to fail at doing so especially for someone who doesn't bother to deliberate his decisions beforehand.
Free or even cheap retcons make the game pointless. It's like a strategy game with unlimited resources: It's fun for a short while but gets boring really fast
Of course you can't be an expert at any game from the start so you will make some mistakes. You have some limited options to correct them afterwards and you can of course start over new and try again if you are not satisfied with the outcome.
After all this said: players should never pay for mistakes made by the game developers so they should give away free retcons more willingly whenever they change something of importance.
Free or even cheap retcons make the game pointless. It's like a strategy game with unlimited resources: It's fun for a short while but gets boring really fast
Of course you can't be an expert at any game from the start so you will make some mistakes. You have some limited options to correct them afterwards and you can of course start over new and try again if you are not satisfied with the outcome.
After all this said: players should never pay for mistakes made by the game developers so they should give away free retcons more willingly whenever they change something of importance.
Posted: Sep 21st 2009 5:42PM Psychotic Storm said
I would wish they made stats powers and advantages three different trees to retcon, I really do not have a problem to be really expensive to retcon powers, but would prefer stats and advantages to be easier to retcon, especially stats, most woes come from selecting a wrong stat.
Posted: Sep 21st 2009 7:54PM (Unverified) said
I wouldn't mind the retcon prices being so high IF i didn't have to go in order all the way down to the skill I'd like to remove. Only problem of course is that this would cause some problems with skill prereqs, could be over come by forcing people to take skills that would fill the requirements, then again, that sorta sounds like work.
Posted: Sep 22nd 2009 7:18AM (Unverified) said
If you want to do anything without join a party. Give this a miss.
Soloing an energy build is pretty much impossible.
Soloing an energy build is pretty much impossible.
Posted: Sep 22nd 2009 7:05PM (Unverified) said
Bill when will you let go of Diablo and embrace open world, instance-less technology?
Champions Online had amazing character customisation that would've made it a huge seller, but it's been ruined by the same thing that turned people off Conan and Hellgate London. Unless of course you are aiming for that very small niche market of around 100 people who love instances.
Champions Online had amazing character customisation that would've made it a huge seller, but it's been ruined by the same thing that turned people off Conan and Hellgate London. Unless of course you are aiming for that very small niche market of around 100 people who love instances.
Posted: Sep 23rd 2009 8:43AM (Unverified) said
"It's important to note that although we're tuning the overall costing model of retcon during this phase, a substantial retcon will still have a high price. The heroic, thematic intention is not to just let players constantly change their fundamental character concept."
Yes, leave the ability to fundamentally change character concept to the devs on patch day.
This unyielding stance would be fine if game designers didn't constantly tweek powers/skillsets/spells/builds all the time, but as we know with MMOs and the ability to read a forum on the internet, designers consistently break their own games. Note that it wasn't until several days that a retcon came free to all players after the first snafu, where as WoW, a game that CO is CONSTANTLY compared to whenever some fanboy wants to justify MTs, always provides a free respec with any patch that includes sweeping changes to character builds.
Ultimately, you have eight character slots. The faster you fill those up, the faster you can start buying more slots from the store.
Yes, leave the ability to fundamentally change character concept to the devs on patch day.
This unyielding stance would be fine if game designers didn't constantly tweek powers/skillsets/spells/builds all the time, but as we know with MMOs and the ability to read a forum on the internet, designers consistently break their own games. Note that it wasn't until several days that a retcon came free to all players after the first snafu, where as WoW, a game that CO is CONSTANTLY compared to whenever some fanboy wants to justify MTs, always provides a free respec with any patch that includes sweeping changes to character builds.
Ultimately, you have eight character slots. The faster you fill those up, the faster you can start buying more slots from the store.








