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Reader Comments (22)

Posted: Sep 21st 2009 4:12PM Mr Angry said

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Mr Angry is actually enjoying Aion! Yes folks, it's true, I'm having fun!

My problem with beta, was that, I dunno, it wasn't permanent I guess???? but I spent a butt pain inducing 9 hours straight vegetating in front of my PC yesterday and had a great time!

I've gone into this one, thinking if it's fun for a couple of months that's OK, doesn't matter if I play something else later, as long as it's fun now!

Posted: Sep 21st 2009 4:17PM Seraphina Brennan said

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You're... you're not angry? OMG! THE APOCALYPSE IS COMING! RUN FOR THE HILLS!

((Seriously though, grats, that's awesome that you're enjoying it. ^_^))
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Posted: Sep 21st 2009 4:26PM (Unverified) said

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Yeah, Mr. Angry! Please don't change your name to Mr. Happy because that might completely invert the global karma balance and life as we know it.

Did you notice the system suggestions of "You have been playing for x hour(s) now, please take a break!" ;-)

I'm having fun in Aion too, btw, and am taking my time learning the game, reading the lore and avoiding any spoilers.
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Posted: Sep 21st 2009 4:38PM Mr Angry said

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Haha I got to say that after the warning after the second hour, I thought to myself

"You know what they don't know MMO players very well if they think two hours is too much"

However, when nine flashed up, I did actually log off, so it kind of works I guess!

I am just about accepting of the story, the cut scene stuff looks very jerky, a bit like an anime cartoon, so not hugely loving that (Mr Angry doesn't 'get' anime, sorry), but if they can make some further concessions to the western market, then people are going to enjoy this.

My only caveat is that the end game, I dunno, I don't really know how it's so different from Warhammer, and I'm sure players from Asia will have a lot more insight here. But like I said, I'm about fun now, so fun it's gonna be. It's been too long since I last enjoyed MMO's, so a week, a month or longer, is good enough for now.

Hope everyone else is having fun too! Also the Aion web experience is very polished too, easily equaling WoW, which was a real surprise!

P.S. If I could change anything it would be

AFK stores, don't see the point, only the most inconsiderate players who populate already populated areas benefit. Might work in Asia, but I think this needs to go in the West and encourage greater auctioneer/broker usage with more slots and create a more social trading experience, not AFK.

Voices - Definitely need work, they already westernized these, but did a poor job, I'm sad to say.

Harvesting - I don't get this 'extracting' bollocks, when we might as well, fish, mine etc Just seems to be a way on reducing harvesting animations to me

Talents - Need a lot more tactical variation in PvP, from what I've seen, it looks a little limited.

Armor - Bigger is not better, I think we need a bit more style suited to western gamers. The end game armors, everyone is going to look like big robots with wings.

Achievements - add a lot of depth, Aion has titles, which seem to almost be awarded for following the quest chain. I'd like to have a bit more breadth in terms of doing other types of stuff and getting some sort of award




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Posted: Sep 21st 2009 5:05PM DrewIW said

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The 6 or so hours I got to play were absolutely amazing. Hope the queues are shorter tonight. I agree about the AFK stores, we have brokers/auctionhouses, and there's no legitimate need for the personal stores.

The voices are incredibly annoying, but you get used to it.

The game is a blast, definitely glad I preordered.

Posted: Sep 21st 2009 9:54PM aurickle said

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About the personal stores, there are a couple things:

First, as the article already said you can use the trade channel to promote your wares. This channel is unique to the zone you're in, so you're really targeting those people who can reasonably come to you. It can become much more social if you go for it.

Second, auction houses require you to go all the way back to town (at best) and the capital city (at worst). There's also a ton of competition. Personal stores in the capital city or any other place where a trade broker is readily available are IMHO pretty dumb. But go to one of the quest hubs on the other side of the zone, drop into one of the low-numbered instances where you have a lot of players around, and set up your store with the stuff you've most recently aquired. This gear will be appropriate in level to the people coming by you, and you will usually be alone -- no other stores competing with you. You'd be amazed by how quickly you can sell through stuff, and usually for more than you'd get in the auction house as well.

This approach saves you a trip back to town when your inventory gets full. It's also a quick way to make some cash when you have to fix lunch or take a bio break. Done right, the personal stores really do make a lot of sense. It's another way to get your goods in front of the players, which is always a nice thing.
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Posted: Sep 21st 2009 6:10PM toychristopher said

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"As for performance, the game runs about as well as WoW on most machines."

I have a pretty good pc and I have found that Aion runs much, much smoother for me than WoW, even with the graphics turned almost all the way up.

Posted: Sep 21st 2009 6:56PM TheJackman said

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It better run more smoother like the core was make years later and much more tuned to the graphic cards we got today!
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Posted: Sep 22nd 2009 1:27PM Rocky said

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Far Cry came out before WoW.......... Everyone assumes CryEngine is Crysis. It's not. That was CryEngine 2.
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Posted: Sep 21st 2009 7:33PM TheJackman said

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Well its nice to see Mr Angry enjoys this game but sadly I do not. The art of the game hurts my eye and the voice overs are just plain bad really the people that did the voice where just taken off the streets and where whack around for a little before they where really to voice this game! With today's marketing to get a starts to voice games look some EA titles they can get anyone they want! Also story well lets just say its not my cookie!

My head start was like mostly Wait Five Hours and later log in a scene where more them 1000s of players where trying to kill the same things them me. Not really fun... Also great job on the kill stealing!!

First thing I did was make a macro it was so freaking easy like unlike WoW it was just click some images and bam you set but oh god was I sorry like my macro pretty much make a 1 button kill and mostly the game pretty much did play it self all I had to do was change target...... And people told me that WoW was easy mode.... Well after playing around with this I think WoW is pretty hard :P

The guildwars instances system they are using for all zones make me really just cry! (not the oh damn I am alone in the world but the town hubs)

I did make it to level 14 but it was so damn easy and boring to get to this point and I know there is a pvp only stuff ahead with so many people here this will be pretty much a blood bad one of that ones where people like me wanna uninstall the game instantly!

So far this game is the worst I ever played! Sorry but today this type of MMO need be at a point where its not WoW with a graphic make over and a little extra.

I think many people that racing now to the level cap out there and find out the end game is pretty much PVP and with a system where you class roll is pretty much set in stone and your talents do not matter much like they are pretty much limits. In WoW when you play a Pally you can DPS, Tank, Heal in end game and when you get tired of one you can just try on a other without going tru the pain of level all over again and now with Dual specs you can play 2 roles at ones. Hunters/Warlocks can only DPS and CC but they can choose a play style they like best..... WoW itself comprises 5.5 million lines of code, two million words of text, 1.5 million art assets, 70,000 spells, 40,000 NPCs and 7650 quests. And its pretty easy to level both in pvp and questing without any grinding what so ever...

Posted: Sep 21st 2009 10:04PM aurickle said

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So you hated the competition for quest objectives and the kill stealing, yet also hated the system that is designed to let you escape from as much of that as possible? That doesn't make much sense.

For the record, they have capped the first zone at 10 instances. That's honestly not enough at peak times. Especially the way some quests are designed. (I'm sorry devs, but clicking the Cute Ribbit is probably the worst example of early quest design in MMO history! I know that as populations spread out this will become tolerable, but at launch it's an exercise in frustration.) The second zone is capped at 5 instances, which is perfect. After that, I believe it's a single instance. In short, the system was designed to minimize as many frustrations as possible where server populations naturally bottleneck. I also remember reading that the number of instances is temporarily higher than normal because they knew there were going to be a lot of players in those areas at launch.
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Posted: Sep 21st 2009 10:24PM JaySpeed said

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The worst game you ever played? Really though? Drama queen much? WoW sucks because it is so easy and it looks like a cartoon. It is people's entry MMO for a reason. Hello Kitty Online provides more challenge than WoW. It's also targeted toward the same age demographic.
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Posted: Sep 22nd 2009 12:36PM TheJackman said

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Look like Jason got some issues with WoW... Did you get in some guild drama maybe?! Or did you not get invited into groups?! Did your class got change?! I not really care when you hate WoW so much maybe you just trolling the comments.... Any way Aion is trying to go for the same age demographic WoW does. There is not really a age limit you can play Aion when you are 6 years old or a 100! Same goes for WoW what you call toony grapics I call art and I wish everyone did take the time like the blizzard designers to go to add so much details to every single design they make!
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Posted: Sep 21st 2009 9:23PM (Unverified) said

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Remember WOW has been around for a long time. The "yardstick" that many games are measured against. WOW is one huge time sink though IMO. Hopefully, the servers will settle out soon with Aion. The ques are one thing, getting disconnected every five minutes is another.

Posted: Sep 21st 2009 11:39PM MewmewGrrl said

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WoW players definitely won't be lost playing this game, it's too much like WoW... Believe it or not, this isn't an insult, WoW is one of the best MMO's ever made. Despite the fact that people like to bash it, most of the people bashing it played it many months themselves, got sick of it, and move on and bash it because they are bored of it. The reality is Aion is very much like WoW so you won't be lost at all. It's unfortunately too much like it for me, but it's still very fun. Games can be like WoW and be fun, and it's not an insult to say it's like it so please don't take it as one.

Posted: Sep 22nd 2009 4:25AM (Unverified) said

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Unfortunately for me, serious lag problems still exist, causing the game to freeze up for 1-2 seconds every 2-20 seconds. In watching other players and checking forums, it seems like only 10-20% of the players are affected by this, and it appears to be random throughout the USA and beyond. NCsoft community management apparently feels that Silence Is The Best Policy, as very little useful information is available on their official forums.

On the plus side, the CryEngine graphics are astoundingly good, even in Dx9c. It's definitely the nicest looking MMO this year. Now, if only it were playable... For me it's been many years since a major MMO launched with this kind of technical problem. It's very surprising, given NCsoft's technial excellence in the past.

The comment about more grouping needed here than in WoW is clearly the case. Even in pre-lauch the LFG channel (/3) is busy with people forming up. As usual, healers are in especially great demand.

Posted: Sep 22nd 2009 9:24AM aurickle said

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I had the same issue in the area immediately surrounding where your character first spawns in. Of course, there were also about a hundred other people in that same place. The farther I got away from that, the better things got. By the time I got past the first village, the problem was gone entirely.

It was certainly frustrating as hell, but thankfully didn't last. I was speaking with friends on Vent and a couple of them were having the same problem while a few others weren't having any issues. This makes it very hard to tell if the problem was rig or route related. It's fully possible that the issue had absolutely nothing to do with the client or anything else in NCSoft's control.
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Posted: Sep 22nd 2009 8:01AM (Unverified) said

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I'm intrigued by this game, but I'm also not willing to lay down the money for a game I very well may hate. I'll be waiting for the free trial.

Posted: Sep 22nd 2009 12:57PM TheJackman said

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Free trials, mostly come around when the flashy trailers stop working and the user-base is no longer growing or other mmo getting there fingers in there cup of soup! And in worst case the subs going down! I hope Aion will not need to have free trials for some time. But sadly my mind after playing the game tells me this will not last long the game is too much largely linear path to take through the levels there is not much choose sadly unlike WoW where you can go level in other starter zone or choose out of 3 zones where to go level that next 8 levels! Also Aions questing is way to similar and a little too much base on the "kill x account of boars" kinda quest. There's enough to cover your leveling, but only just, so you'll need to do almost every task you're given if you want to avoid pure grinding!
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Posted: Sep 23rd 2009 12:19AM (Unverified) said

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-unavoidable world PvP? ... nail one
-incredibly group-focused? ... nail two
done.

I had heard a lot of buzz about this game was interested to see what it is like... but honestly I've always hated unregulated PvP in games, even back in the days of TradeWars on BBSes. NPCs are NPCs, they are governed by code, but players can decide to make the limited time you have to play terrible... for no other reason than they can.

Group orientation is a massive problem I've seen in a lot of MMOs. Often the early game you can complete on your own, with quests requiring groups in the mid game, and some large cooperative thing, like raiding, in the endgame. What happens however is that the skills you developed playing solo early on mean nothing in a group raid environment, and the pace and type of game you play is dictated not by you any more, but your group. It's safe to say that in many MMOs by the time you hit the endgame you're playing a completely different game than when you started... which I strongly dislike. If it is going to be group based, make it group based all the way... if it is going to be solo and small groups, make it solo and small groups all the way... but I hate playing a game for some period of time to find out that if I want to continue I have to play in an entirely different way.

It sounded interesting... but sadly in their bit to take a bite out of WoW's market share they made the same mistakes as WoW, which is enough for me to give this one a miss.

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