I never had any problems with CoX's instanced missions beyond the fact that they consists of the same three or four environments used over and over again.
1) Warehouse designed with non-euclidean architecture.
2) Office designed with non-euclidean architecture.
3) Caves tunneled out by high-off-their-asses dwarves.
At any rate it's preferable to Champions reminding us all that true hell is other people.
Reader Comments (1)
Posted: Sep 19th 2009 12:04AM wjowski said
1) Warehouse designed with non-euclidean architecture.
2) Office designed with non-euclidean architecture.
3) Caves tunneled out by high-off-their-asses dwarves.
At any rate it's preferable to Champions reminding us all that true hell is other people.