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Reader Comments (4)

Posted: Sep 18th 2009 8:04PM wjowski said

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...More instanced missions, for starters. Champions is probably the last place I expected to be reminded about everything that was wrong with the original Everquest.
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Posted: Sep 18th 2009 8:21PM (Unverified) said

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You know its funny that you say that.. Because when Cryptic made CoX people said the game did not feel MMO'ish because there was too many instances in the game.. Now that they listened to the community people are saying there are not enough instances in the game..

I guess its one of them dammed if you do and dammed if you dont.
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Posted: Sep 19th 2009 12:04AM wjowski said

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I never had any problems with CoX's instanced missions beyond the fact that they consists of the same three or four environments used over and over again.

1) Warehouse designed with non-euclidean architecture.

2) Office designed with non-euclidean architecture.

3) Caves tunneled out by high-off-their-asses dwarves.

At any rate it's preferable to Champions reminding us all that true hell is other people.
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Posted: Sep 19th 2009 4:34AM Dirame said

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I enjoy it the way it is now with an instance dungeon at the end of each line of non-instanced quests which is what makes the game for me and allows it to feel alot less linear and more dynamic. You could say it's almost like a has a reward factor to it, do ten non-instanced quests get an instanced quest! Pretty cool in my opinion.
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