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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (6)
Posted: Sep 18th 2009 3:32PM Nef said
As far as consoles surpassing PCs in terms of MMOs... That I dunno. There's a lot I've come to love about having a keyboard and mouse (like typing or macros) or fan created UI's.
Posted: Sep 18th 2009 4:02PM Dblade said
The downside is that your game is a lot less scalable, and can't be transported. When the console's lifespan is over, you can only maintain the playerbase. It gets very hard to often find replacement consoles for new players, and most console games can't do a direct download of the entire current gen MMO. Try and go out to find a copy of Everquest online adventures or phantasy star universe and you will see what i mean.
Posted: Sep 18th 2009 4:27PM JaySpeed said
Posted: Sep 18th 2009 5:44PM Nef said
The small inclusion of macro's (like on the G15 and whatnot) and extra buttons on the mouse is the kicker for me -- would consoles allow/be able to support that software?
Either way does have its advantages and disadvantages, as stated.
Posted: Sep 18th 2009 7:01PM (Unverified) said
Posted: Sep 19th 2009 11:17AM (Unverified) said