Yeah, but when you warp to a waypoint do can you still warp through planets? That never seemed terribly accurate. Granted it's sci-fi and just a game, but if you're going to go to the trouble of improving so many aspects of the game, you'd think the warping through solid masses would get some attention too.
i wish it was fixed as well, but to do it would require something like a multiple warp path finding, to warp to the left/right of the planet and then set the final path would really slow down travel... but ya i agree it breaks the immersion, but its ignorable.
Who says you need to warp in a straight line? It would look cool as hell banking and zooming around the side of a moon or planet as you decelerate approaching a station. Since they're moving everything closer to the moons and planets, i'd say solving the straight-line warp issue is almost a necessity.
Yeah, they should work out a better bezier warping curve, for instance, the warp takes you through an object, just make the top speed not quite warp, but accellerating around an object, and when you're clear of the obstacle, blast off into space. They're doing alot more complicated physics in other areas of the game, it seems to me.
Reader Comments (5)
Posted: Sep 18th 2009 10:34AM (Unverified) said
Posted: Sep 18th 2009 1:23PM cchance said
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Posted: Sep 20th 2009 3:28PM MewmewGrrl said