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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (6)
Posted: Sep 18th 2009 9:40AM aurickle said
Posted: Sep 18th 2009 10:32AM Myria said
Graphics aside, and honestly none of that looked particularly impressive, are they going to deal with the scale issue? Planets in Eve have been way smaller then they should be, as many objects (asteroids, for instance) are. The planet looked at least possibly closer to scale here, but honestly the way the video is handled it's pretty hard to tell for sure.
Posted: Sep 18th 2009 11:51AM cchance said
asteroids on the other hand are normally 5-10km away and look pretty large,
wow did no one take an art class and get explained depth or perspective anymore?
Posted: Sep 18th 2009 1:10PM Brendan Drain said
Posted: Sep 18th 2009 1:21PM cchance said
Oh and as a nite theirs atleast 2 planets in the video, theirs a earth like one and a ice one thats basically all white almost with hills
Posted: Sep 18th 2009 1:44PM Brendan Drain said
That would let them add more detail dynamically depending on zoom level, so that people could get much closer to planets than before without resolution problems. That's something you can't realy do with just plain textured spheres, even with high definition textures. And then CCP Chronitis just posted on the forums that they are indeed moving warp-in points and stations closer to the planets ( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1181371&page=1#10 ).
I seriously hope they stuck with the procedural generation idea and certainly the terrain they have on those planets looks like it was generated with 1/f fractal noise. So it's looking promising.