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Reader Comments (6)

Posted: Sep 18th 2009 9:40AM aurickle said

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Yeah, it looks like a big improvements. But how many different views of the same planet did he have to show? At least, I hope that was all the same planet...

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Posted: Sep 18th 2009 10:32AM Myria said

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Given how many times one sees the same exact nebula no matter where you go, I wouldn't bet on that not being a dozen "different" planets.

Graphics aside, and honestly none of that looked particularly impressive, are they going to deal with the scale issue? Planets in Eve have been way smaller then they should be, as many objects (asteroids, for instance) are. The planet looked at least possibly closer to scale here, but honestly the way the video is handled it's pretty hard to tell for sure.
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Posted: Sep 18th 2009 11:51AM cchance said

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god im so tired of responding to this same non-sense question, theirs no SCALE issue! It's a distance issue, the eve ships dont go into orbit around the planets or moons, they stay very far away, warp to zero in fact takes you to a very high orbit not low orbit, hence your very far from the planet and the size still appears small...

asteroids on the other hand are normally 5-10km away and look pretty large,

wow did no one take an art class and get explained depth or perspective anymore?
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Posted: Sep 18th 2009 1:10PM Brendan Drain said

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I've heard the planet surfaces are actually procedurally generated based on a stored random seed, so each planet will have a unique look. And they're going to move the warp-in points and stations closer to the planet surfaces as currently they're so far away that the planets look very small.
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Posted: Sep 18th 2009 1:21PM cchance said

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hey where'd you see that? As i'd love to put a "DEAR GOD PLEASE SAY THIS IS TRUE" below it, as the moving stations and warp2zero closer, and the procedural would soooooo make things awesome...

Oh and as a nite theirs atleast 2 planets in the video, theirs a earth like one and a ice one thats basically all white almost with hills
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Posted: Sep 18th 2009 1:44PM Brendan Drain said

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In the 2008 fanfest, the chief technology officer Halldor Fannar gave a talk on visual computing at CCP Games. He and a guy from Nvidia discussed the plans for updating the game's visual effects and then planets. The visual effects are done and they're working on the planets now. In the talk, they discussed the possibility of using a fractal based approach to procedurally generate the planetary details.

That would let them add more detail dynamically depending on zoom level, so that people could get much closer to planets than before without resolution problems. That's something you can't realy do with just plain textured spheres, even with high definition textures. And then CCP Chronitis just posted on the forums that they are indeed moving warp-in points and stations closer to the planets ( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1181371&page=1#10 ).

I seriously hope they stuck with the procedural generation idea and certainly the terrain they have on those planets looks like it was generated with 1/f fractal noise. So it's looking promising.
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