So, Star Trek Online is using a skill-based progression system where experience earned translates into new skill points instead of new levels. Players start at the wide end and specialize into the "point" of the triangle as they progress in rank. Speaking of ranks, there are five of them: Lieutenant, Lieutenant Commander, Commander, Captain and Admiral.
It sounds like the nature of the system is to allow players some granularity in their specialization as they level. The types of skills invested in at the Lieutenant rank will determine what kinds of more specialized skills are available at the Lieutenant Commander rank. Then, once a player invests enough skill points to become a Commander, they'll dig even further into their chosen specialty.
There's a lot more detail in the Ask Cryptic write-up, and you can even post questions directly to the devs in the forum thread linked to the article.
Reader Comments (22)
Posted: Sep 18th 2009 1:00PM (Unverified) said
Very interesting. I hope this is better than Champions Online, though. I was pretty disappointed by that one.
Posted: Sep 19th 2009 11:12PM (Unverified) said
Awesome! ... I get so tired of the level caps and "leveling" in general in LoTRO. :p







