So, Star Trek Online is using a skill-based progression system where experience earned translates into new skill points instead of new levels. Players start at the wide end and specialize into the "point" of the triangle as they progress in rank. Speaking of ranks, there are five of them: Lieutenant, Lieutenant Commander, Commander, Captain and Admiral.
It sounds like the nature of the system is to allow players some granularity in their specialization as they level. The types of skills invested in at the Lieutenant rank will determine what kinds of more specialized skills are available at the Lieutenant Commander rank. Then, once a player invests enough skill points to become a Commander, they'll dig even further into their chosen specialty.
There's a lot more detail in the Ask Cryptic write-up, and you can even post questions directly to the devs in the forum thread linked to the article.
Reader Comments (22)
Posted: Sep 17th 2009 5:16PM (Unverified) said
Finally another MMO with this type of skill based leveling. It gives the player so much more freedom to their character.
Posted: Sep 17th 2009 5:29PM SirFenwick said
Awesome. Can't wait to play it. I'll be in the beta for sure! Woo!
This and FFXIV and Star Wars is gonna keep me real busy.
This and FFXIV and Star Wars is gonna keep me real busy.
Posted: Sep 17th 2009 5:32PM Thac0 said
I am soooooooo happy to hear they aren't using a strict level using system. I want to get into Beta really bad now!
Posted: Sep 17th 2009 6:03PM bartillo said
glad to see more and more mmos are breaking away from the boring level/class system.
I mean mmos that are going to be skill based are:
final fantasy 14, the secret world, star trek online, earthrise, mortal online, and I am sure there are a bunch of others.
Game companies are seeing that levels and classes ruin the immersion of games.
I mean mmos that are going to be skill based are:
final fantasy 14, the secret world, star trek online, earthrise, mortal online, and I am sure there are a bunch of others.
Game companies are seeing that levels and classes ruin the immersion of games.
Posted: Sep 17th 2009 6:32PM CCon99 said
Glad to hear someone is making a skill based system, it's been way to long since an MMO did one.
I still can't feel this game is just wasting a huge opportunity by making it a simple singleplayer game and not taking advantage of the full license. I just can't picture the game feeling like "Star Trek" when there are 300,000 Captain and Admiral's running around the quadrant.
I still can't feel this game is just wasting a huge opportunity by making it a simple singleplayer game and not taking advantage of the full license. I just can't picture the game feeling like "Star Trek" when there are 300,000 Captain and Admiral's running around the quadrant.
Posted: Sep 17th 2009 7:16PM esarphie said
I must have eaten NitPickyOs for breakfast... so I apologize in advance... but "determinate"? Seriously?
The picture of the game that's emerging looks like a good match for skill-based advancement, however. Gaining Star Trek levels would just seem a bit silly.
However, I fully support Cryptic's decision to give everyone a ship of their own. I felt the most honest moment in all of Star Trek happened in Deep Space 9 when they began flying their own ship around... but with only a handful of crew. Seriously, what are those thousands of people on board the Enterprise in Next Generation supposed to be doing? I'm just not up for spending months at a time conducting botany experiments in a ship's lab.... or better yet, remember all those little crew kids? How about your first 9 months of gaming as Day Care officer? I suppose you could get lucky and be one of the 12 or so people standing around playing touch-screen Tetris in Engineering. Seriously, did they really need a person to stand there and "adjust" levels all the time?
Ultimately, it comes down to the fact that the game simulates Star Fleet... not a single starship. I think convoys of warships, science ships, and medical ships will be fairly common and a fun way to play.
The picture of the game that's emerging looks like a good match for skill-based advancement, however. Gaining Star Trek levels would just seem a bit silly.
However, I fully support Cryptic's decision to give everyone a ship of their own. I felt the most honest moment in all of Star Trek happened in Deep Space 9 when they began flying their own ship around... but with only a handful of crew. Seriously, what are those thousands of people on board the Enterprise in Next Generation supposed to be doing? I'm just not up for spending months at a time conducting botany experiments in a ship's lab.... or better yet, remember all those little crew kids? How about your first 9 months of gaming as Day Care officer? I suppose you could get lucky and be one of the 12 or so people standing around playing touch-screen Tetris in Engineering. Seriously, did they really need a person to stand there and "adjust" levels all the time?
Ultimately, it comes down to the fact that the game simulates Star Fleet... not a single starship. I think convoys of warships, science ships, and medical ships will be fairly common and a fun way to play.
Posted: Sep 17th 2009 7:20PM (Unverified) said
1.) I really have no idea how that got in there and wasn't caught.
2.) It's kind of an awesome word, actually.
Reply
2.) It's kind of an awesome word, actually.
Posted: Sep 17th 2009 7:22PM esarphie said
Well, I actually kind of like the use... I'm still blaming NitPickyOs for making me say something.
Posted: Sep 17th 2009 7:24PM (Unverified) said
I blame my use of it on reading too many Neal Stephenson books.
Reply
Posted: Sep 17th 2009 8:13PM Lethality said
Awesome... reminiscent of the original SWG :)
Maybe STO is the sleeper that will kill TOR... heh.
Maybe STO is the sleeper that will kill TOR... heh.
Posted: Sep 17th 2009 9:20PM Belmondo said
I hope by the time Star Trek launches Cryptic will have learned to describe abilities better.
Posted: Sep 17th 2009 9:44PM (Unverified) said
I was always a bit interested in this game as a fan of the original Star Trek series, but skill based just made my interest keener.
Posted: Sep 17th 2009 10:37PM (Unverified) said
I like the ideas in this game...
But I HATE Cryptics graphics...
Champions Online has an ok feel to it, but only because its a "comic-game".
That does not mean that every single other Cryptic game should be a "comic-game" as well... :(
But I HATE Cryptics graphics...
Champions Online has an ok feel to it, but only because its a "comic-game".
That does not mean that every single other Cryptic game should be a "comic-game" as well... :(
Posted: Sep 18th 2009 1:04AM (Unverified) said
Very excited for the Star Trek Online and like the skill based system similar to the SWG before the NGE when there was much more variety in the universe. I understand the playability of giving every player their own ship, but it would be nice to see an expansion that allows multiplayer vehicle use, particularly for the larger ships. For example, similar to SWG POB ships where you can fly them alone, but to really make them battleships, you need an engineer making repairs, a specialist tweaking the ships performance, multiple crew manning the guns, etc. I mean is it really Star Trek without an Engineer complaining about the beating the ship is taking? Or a science officer tracking damage to the enemy?
Posted: Sep 18th 2009 3:18AM Dread said
Awesome, can't wait to unattend macro my way to epeen greatness!
I better start hoarding the blu tack and small weights now......
I better start hoarding the blu tack and small weights now......
Posted: Sep 18th 2009 4:52AM (Unverified) said
When I read the title I thought that the talk is about the REAL skill, not in-game abilities... disappointed
Posted: Sep 18th 2009 11:55AM esarphie said
You might want to try actually reading the words of an article before commenting. Star Trek is not going to reward performing a skill... it's going to reward you with points to buy up skills as you do missions and such.
So the advancement comes from traditional experience-gaining actions, it can just be spent to raise skills as you can afford them, rather than lumping it all together at a "level".
So the advancement comes from traditional experience-gaining actions, it can just be spent to raise skills as you can afford them, rather than lumping it all together at a "level".







