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Reader Comments (14)

Posted: Sep 16th 2009 4:12PM (Unverified) said

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So... why wasn't this stuff in at launch?

Posted: Sep 16th 2009 6:45PM dudemanjac said

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Who cares? It is the way things are. Once again a big thank you to Cryptic for keeping things moving.

I will say that I want to be able to duel in the powerhouse. I't houw I test my self against others in pvp.
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Posted: Sep 16th 2009 6:44PM Sente said

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Mission content and similar things are stuff that they probably aim for something close to a minimum needed for a launch - you can always add more over time.

I would think they are more likely to be concerned with that game mechanics works as they should (or close enough) before a launch.

At some point they probably also have a number of features that may be considered nice but not essential, but which are not completed yet. Some of the features here may be in that category. A reason for not including some of them at launch would be to see what features players see that they miss the most. It would not be much point in adding something if there are few people that care about it, if there are other things someone can work on.

Thus, a reaction like "why was this not in at launch" points to that they have picked the right features to complete.
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Posted: Sep 16th 2009 4:41PM Aganazer said

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Its impressive how quickly they have responded to community suggestions.

I agree with Ultron that these should have been done by launch, but I don't think I would have wanted to wait another month to start playing. I was really hurting for a MMOG fix, so no complaints about an imperfect release here.

Posted: Sep 16th 2009 4:47PM MtthwRddl said

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Yeah, I totally agree. CO should have had all these features when the game was released.

Also, WoW should have had the ability to change faction, look, been able to get to level 80, and flying mounts when it released too.

Posted: Sep 16th 2009 5:16PM (Unverified) said

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Yeah, where do you draw the line between "that should be have been in at release, boo!" and "hey, new content!" MMOs (should) always add new content over time, and that's a good thing. Complaining that all new content should have been in at release is pretty pointless.

I have to say though, 3 new repeatable quests are not a good way to fill a content gap. They're not really content, they're just a patch on a gaping wound--better than nothing but not a real solution. Hopefully Cryptic is treating it as such and will be providing real content for the content gaps soon.
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Posted: Sep 16th 2009 5:32PM Psychotic Storm said

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For me there is no line.

For me the moment an MMO is launched, is the moment the development studio starts requiring external funding, not because they need the funding, that would be bad planning, but in order not to need funding.

So it is just the moment you pay to play, the development does not finish, there is no content that should be there from start, if the basic skeleton is there and it is playable the launch is good, then you build on that, that's why I usually say leave a year at least before you judge an MMO.
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Posted: Sep 16th 2009 5:05PM Haggs said

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I'm waiting a year or so for Champions Online to build up a lot more content before I buy the game. Right now I'm very satisfied with City of Heroes, so I don't feel a big rush to start a new MMO.

Posted: Sep 16th 2009 8:55PM (Unverified) said

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ack daily quests. if their is one aspect of mmo's that i cant stand its daily quests. Sure you don't have to do them but when it becomes the only viable path to levelling you character, either increasing level or reputation it becomes more like a daily core then gaming.

Posted: Sep 17th 2009 12:01AM bluemeep said

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Excellent. I'm continually impressed by the fact that only a few days after I think that a certain aspect of the game needs adjustment, that adjustment gets made. In this case, it's adding more test dummy varieties to the Powerhouse -- previously it was near impossible to gauge many effects that proc during combat (IE, the dodge advantage on Strafe).

It hasn't been an easy launch, but I'm giving full kudos to their team for staying on the ball.

Posted: Sep 17th 2009 7:50AM Meagen said

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It's nice that Cryptic listen to their players and all, but when they need player feedback to tell them to add features which CoH has had for years (mission sharing between teammates, a source of repeatable missions to cover content gaps), it just makes it painfully obvious that they're reinventing the wheel and that they're "the same studio that created CoH" in name only.

Posted: Sep 17th 2009 9:26AM Snichy said

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Isnt this what beta testers are for - to see what needs improving in the game and implement it BEFORE launch?

Just goes to prove my opinion that most (not all) beta testers are only there to get a preview of the game before other people and not actually to help the devs in any way...!

Posted: Sep 17th 2009 12:40PM JohnnyMann420 said

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To those that complain about things that should have been there before launch. You have a point, but honestly Champions is already a good game. Alot of the suggestions above are community supported suggestions.

Posted: Sep 18th 2009 2:07PM (Unverified) said

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Why do you still have CO in the "Upcoming MMOs" section?

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