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Reader Comments (24)

Posted: Sep 10th 2009 3:19PM (Unverified) said

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Wow, *great* series of articles and a great closing overview.

And oddly enough, I agree 100% with everything you stated. Glad to see that you've decided to stick around a bit more (I myself have decided to continue playing my Shaman...just about to hit rank 21 hehe), but I'm also hoping that you do something very similar with Aion. I'd like to get an in-depth opinion on how that game is.

Posted: Sep 10th 2009 3:21PM Zeeth said

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Loved the article and your unbiased approach. I myself look forward to TOR but not with the once HUGE enthusiasm I had for Warhammer online, not because I like Warhammer better but simply because Warhammer was such a let down from my expectations :(

Not that it's a bad game mind you. Just not what I thought it would be.

Posted: Sep 10th 2009 3:55PM (Unverified) said

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Thanks for a brilliant series of articles...so brilliant in fact, that I downloaded the Mac beta and gave the free trial a pop.

I must say I find the game a refreshing change from WoW (my usual poison) and will be upgrading and subbing to see what Tiers 2-4 hold. My wife is a WoW pvper, now disillusioned, and having watched the free trial over my shoulder has stated she too wants to give WAR a pop.

It's unlikely we would have even looked at WAR without reading your articles, so once again, thank you and keep up the good work!

Posted: Sep 10th 2009 4:09PM (Unverified) said

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Great series of articles - I really enjoyed reading your thoughts.

I think your TF 2 analogy succinctly sums up my feelings about WAR. I started playing it at launch, and like many others had high hopes for the game.

They were quickly dissolved once a lot of my other friends dropped the game.

When I started up my welcome-back period around the same time you did I found myself really enjoying 30-90mins of playing...but after that I found myself getting distracted.

I chose not to renew my subscription precisely because it felt so much like TF2 or left4dead (in terms of investment and immersion). We'll see where the game ends up going but such heavy reliance on instancing really kills immersion for me.

cheers

Posted: Sep 10th 2009 4:08PM yavo said

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heh,,was just wondering, since you are writing about the games you play are you able to deduct those monthly sub fees on your taxes, they are work related so i think you should be able to. free gaming, wonder if it would work for a blog..... :)
yavozerb

Posted: Sep 10th 2009 4:26PM (Unverified) said

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Thank you very much for the articles! Great feedback on the current game.

Being an ex-war player (from Phoenix throne) I think everything you said was spot on. I think class balancing was their greatest pitfall. Yeah the servers were borked, but if the classes are fun, people will play regardless.

That being said, is my biggest reason for moving to aion. Feel free to pop into the aionsource group forums and look for the group "we of Phoenix throne". All the war players from pt are posting there. Cone check it out and write a review for aion :)

I still watch war to see what they fix. I may go back eventually, but reviews like this help me make up my mind. Its very much appreciated! Thanks again!

Posted: Sep 10th 2009 4:51PM Chriskovo said

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Enjoy it while it lasts. The aion beta this week already showed us how many players will be leaving the game. Their will probably be more server merges in Oct. 1 to 3 servers online does not make a successful game.

Posted: Sep 10th 2009 6:58PM Crsh said

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Oh, doom & gloom locusts like you always flaunt "the next game" and such; it's alright to like or hate WAR, what I do find funny is the over-hyping of upcoming games by people like you.

Aren't you just continuously setting yourself up for disappointment? Not because new titles are always inherently bad and over-hyped, but rather because your expectations have grown completely unrealistic.
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Posted: Sep 10th 2009 5:03PM Boulderbolg said

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Great spread of articles. I am an ex-war fan. I am also an old daoc player. In my opinion war will never be as great of an rvr game as daoc because of the Zerg-only rvr style. Daoc's group and 1v1 style of open rvr created a competition among players similar to fps games. Scenarios were created for this purpose, but every mmo has instances pvp. In addition tithe fragmentation problem, the lack of real competition among small groupslost the hardcore players, the players who stay.

Posted: Sep 10th 2009 5:00PM Gaugamela said

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"Where are the game play elements of economics, crafting, or even achievement earning?"

This phrase and what you mentioned about the lack of immersion and the fragmented and separated areas are exactly my gripes with WAR. I am not expecting career balance to ever be fixed so i don't have a problem there and the improvements in RvR are great for me.

But the game only has one awesome aspect: RvR. The crafting is laughable, there's very little vanity pets/items to use, there's almost no emotes (you can't /sit or /walk for example) and although the fragmented aspect really helps to get into the PvP easily it really kills of the immersion.
The game feels like a theme park and i wish they would work on this as well.

I really like for what it shines but for this game to have had a chance to compete with WoW it would have needed another year of development (after all it only was in development 3 and a half years... usually MMOs are 5 years in development). If they had released with the 6 capital cities instead of 2, at least 8 more cafting professions and an option to travel in the world without loading screens the game would've been a winner.

Posted: Sep 10th 2009 5:12PM (Unverified) said

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"I just don't think there's enough to keep you occupied once you reach the endgame unless you want to RvR all the time with the odd dungeon raid when you're not locked out. Where are the game play elements of economics, crafting, or even achievement earning? They're there if you look for them, but they don't really stack up to the competition."
"You know what game WAR reminds me a lot of right now? Team Fortress 2. I can't fully immerse myself in it, but it sure can be fun if you play it for what it is."

That's exactly how I thought of the game when I quit back in November of 2008. It's sad to hear that hasn't changed. I'd resub in a heartbeat if they fixed those non combat elements of the game.

Posted: Sep 10th 2009 5:30PM elocke said

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If they were "pondering making the monthly sub more than $15 a month" then the real issue here is they were making this game for MONEY and not for gamers. Hence why it fails.

I do agree that this game should be made free to play. A population influx is needed. I personally think the parallel design of the pve and never having them cross paths unless you purposely walked into the RVR lakes was just a horrible idea. It should have been more immersive, having both sides meet at all areas in the zone while doing slightly different quests. This would have been a great open world rvr while still utilizing the PVE aspect instead of cordoning them off the way they have.

Posted: Sep 10th 2009 9:14PM (Unverified) said

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Great end to a fantastic article... I too have recent dived back into the world of war. After stopping into a Harvey Norman (Australian computer shop) to find that they were clearing out all their pc titles I was able to pick myself up 5, 60 day time cards for a very low $4AUD each. Excited at jumping back in but at the same time having very little expectation that anything had improved for my level 40 -53 AM, or any of my other alts on the dead Australian servers and at that time not being able to transfer at the time I started up some new toons on Gorfang, and was presently surprised. With a healthy and more importantly supportive population my new WH (Threepwood) was flying through the ranks with scn’s popping almost immediately and people actually participating in oRVR and open quests I very quickly made it into t2 and within a few more days’ t3. In t3 things got a little quieter but all in all the population is still there and more or less happy.
Recently the oceanic servers have been closed down and I have been able to transfer my AM over to Gorfang, to partake in some t4 goodness. It is in the endgame orvr that you can really see all the improvements that have taken place. Gone are the days where participating in keep raids meant having to master skill of healing in a 3 fps environment while at the same time just waiting to be one shoot by a nearby WE.
While yes there is still a lot of imbalance in WAR, and while it no longer has more bugs then a dead tree stump, you still find yourself getting stuck inside the environment, sometimes naked, headless or mysteriously... dead. But all in all the only times I feel like I am playing a dying, broken game is when I jump onto the Warhammer forums.

Posted: Sep 10th 2009 9:42PM GaaaaaH said

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For $4 per month i might as well keep up a sub, but otherwise, i agree with the writer. It was fun back at launch but it's taken a year for them to get to release quality.

*plans a shopping trip*
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Posted: Sep 10th 2009 11:38PM Wisdomandlore said

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It's funny you mention Aion and then come to the conclusion that all WAR has is the RvR. Aion may have crafting and some PvE, but it's gameplay that's ultimately subpar. Even WoW's PvE and crafting feels fresher than Aion's. And certainly newer games like LOTRO, CO (in some respects, not the crafting), and even AOC are leagues better. If you're buying Aion it's for the PvP and RvR. The rest of the game is filler--there are much better options on the market.

Posted: Sep 11th 2009 9:18AM Chriskovo said

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I am not overhyping if its not Aion then it will be jumpgate or global agenda that puts this under. All i know is the Aion Client actually works at my highest resolution with not hiccups as opposed to the War client that even after a year sutters all over the place at lower resolutions on a deck out machine. I like the Warhammer world, i dont like incompetent programming.

Posted: Sep 11th 2009 10:19AM sobelius said

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It has to do with the way the system uses GPU vs CPU. If you have a high end rig never run WAR on the lowest settings -- run it on max settings then dial back little by little until you find the sweet spot. For some (counter-intuitive) reason, it runs better on higer settings than lower settings.

Posted: Sep 11th 2009 10:38AM Royale said

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I played WAR during beta and immediately at launch and lasted about 3 months before unsubscribing. Ultimately WAR would be my MMO of choice if only some of my real life friends and co-workers would play it. They're too busy farming whatever in WoW. For the 3 months I played WAR I played solo except for the few people I met in game. I never developed any good friendships. Unfortunately for me, most MMOs will never be able to keep me in for the long run as long as WoW keeps my lazy friends' attention.

But... good write up. It made me want to resub and try it out again. Hopefully my rank 25 shaman still exists.

Posted: Sep 11th 2009 5:46PM (Unverified) said

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Nice job, as always

Posted: Sep 13th 2009 5:48AM (Unverified) said

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The TF2 analogy hits it dead on the head of the nail.

And that's my only gripe about the game. It's full of FPS players.
For gods sake, it's an mmorpg... R. P. G.
Why are so few people there for the PvE?

The PvE honestly gets a rep that it absolutely does not deserve.
The atmosphere in WAR is one of the best I have ever seen in an mmorpg. It really does feel like war is looming around every corner, seeping out of every object, and the effects are felt in everything you encounter. The gothic style is perfect for this dark atmoshpere.

Sure the quests are the same old kill x of these, deliver this to y, find z in that forest/city, but that is no better and no worse than any other mmorpg... So why call it a bad mmorpg on that account?

All we really need are more PvE players. WoW is great because it has all types of players. PvP players, PvE players, socializing players and crafters. Currently, all WAR has is a bunch of boring PvP players who limit themselves to a fraction of the content WAR has to offer.

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