Those headquarters in various cities are actually quite important and players will constantly find themselves coming back to them after completing missions. The level-less progression system is designed around your standing with the secret society of your choice, and their headquarters is were you'll receive better magic, equipment and more. Venders and what Ragnar referred to as "inventors" can be found here, too. Also, the headquarters operate as a social hub, particularly for Cabals -- TSW's version of guilds -- who call the city of their societies' headquarters home. So as you can see, your choice is very important.
Let's touch some more on progression. When you being in a secret society, you're nothing more than an initiate on the bottom of the totem pole, but as you kill monsters, finish missions, solve puzzles and explore, you'll earn access to more and more of what your particular society has to offer. However, Ragnar wanted to be clear that progression is neither linear or set in stone. He told us flat out that a player can reinvent their character every day, but of course wouldn't go into too many specifics. We did manage to find out that while there is equipment with stats tied to them, clothing itself will only affect the way your character looks. This essentially falls in line with Funcom's focus on people being able to play the way they want and look the way they want.
And if you think we meant Cabals get guild housing, then yes, you'd be right. Cabal housing will have a standing with their society just like the player, and as its standing improves more content will be unlocked.
So these two things -- player and cabal progression -- tie into what Funcom is planning for leaderboards. Anytime you or your guild do something of any significance in TSW, it goes into a leaderboard. The developer wants these leaderboards to have a very high profile so people will compete for the top spots, which is why they'll be located both inside and outside of the game. The current plan is to have leaderboards for each society, each server and globally as well. Of course, it wouldn't be complete without social media (IE Twitter, Facebook, etc) integration as well.
Various aspects of a leaderboard are ranked and holding a number one spot on many of them results in a title reward for the player or cabal. Additionally, players will be able to see the number one ranked society on their server, which should result in some good grudge matching in PvP.
Oh did we not talk about PvP? So, in TSW the Earth is hollow -- yes you heard us, hollow -- and that's where the 24-hour persistent PvP goes down between the three societies. Players will be fighting over a cells, which contain a resource known as Anima that can be used in tradeskills to create new items. However, the cells also grant PvE benefits in the outside world, making them that much more desirable.
At its core, TSW is a game that definitely seems to be striving to push it setting, story and overal mystery aspects. So when you travel to Egypt, everything you discover is related to Egyptian mythology and legends and the same goes for London, New York or any location within the game. Even in our presentation, Ragnar was gleefully teasing us about old enemies returning and tigers rising and just... well, we at least got him to admit that there's Norse mythology in the game. But who didn't see that one coming?
We're very excited to see more, and because of Ragnar and Martin's teasing we especially can't wait to get our hands on the game sometime in the (hopefully) near future.
Reader Comments (28)
Posted: Sep 10th 2009 4:05PM Temko said
i'll belive this game is something after the release it.
Funcom is, one of, if not THE, MMO marketing master in the world. And to them that includes lying about content.
so we'll see 2-3 months after release of this game if it's good.
i'll stick to my darkfall untill then :)
Funcom is, one of, if not THE, MMO marketing master in the world. And to them that includes lying about content.
so we'll see 2-3 months after release of this game if it's good.
i'll stick to my darkfall untill then :)
Posted: Sep 10th 2009 4:23PM Valdur said
Looks very promising and also looks like we are going to have a true MMORPG,at last.
Posted: Sep 10th 2009 7:39PM (Unverified) said
I have a feeling this game will start with a lot of people but fade to a healthy niche of gamers.
If the game has the same amount of puzzle and background needed as the brain twisting viral campaign, that took multiple real world knowledge sources to just figure out a picture, I really don't think the general gaming public will enjoy it. sorry.
If the game has the same amount of puzzle and background needed as the brain twisting viral campaign, that took multiple real world knowledge sources to just figure out a picture, I really don't think the general gaming public will enjoy it. sorry.
Posted: Sep 10th 2009 8:01PM ultimateq said
this interests me greatly.
Posted: Sep 11th 2009 10:58PM (Unverified) said
You all got to remember that Ragnar Tørnquist, the person that made Anarchy online and The Longest Journey, is behid this game. And only use the same ENGINE as AoC, not the same developers. (the AoC developers would be too busy with the new expansion)
I think we can except alot from The Secret World. The only thing is that Ragnar Tørnquist needs to remember what he did in Dreamfall... and NOT DO IT...EVER AGAIN.
I think we can except alot from The Secret World. The only thing is that Ragnar Tørnquist needs to remember what he did in Dreamfall... and NOT DO IT...EVER AGAIN.
Posted: Sep 10th 2009 9:44PM tk421242 said
Twitch based gameplay making another appearance here, Fallen Earth has it and now TSW appears to utilize it in combat. I am ready for the change in gameplay some companies in the industry seem to be taking. I just got burnt out on the tab select enemy, press 1, 2, 3 tab select press 1, 2, 3 combat of so many games for so many years. Small differences aside, it seemed to be really the only gameplay for years in MMOs. Of course there were exceptions to this, but most of the main stream MMOs seemed to just adopt a proven mechanic and place their property in that system.
And the modern setting with supernatural and occult happenings gets me interested right away. Already joined an order on their site to just follow the development more closely, waiting anxiously for some actual gameplay footage.
And the modern setting with supernatural and occult happenings gets me interested right away. Already joined an order on their site to just follow the development more closely, waiting anxiously for some actual gameplay footage.
Posted: Sep 10th 2009 11:05PM (Unverified) said
Wow is it just me or does this game sound a whole lot like SHADOWRUN.Why not scrap this game and go with the original.I guess that with microsoft owning FASA this is as close as I'll get.
Posted: Sep 11th 2009 4:15AM Jesspiper said
Aside from ripping a page right out of Hellgate: London, it's an impressive looking future game. But so was Age of Conan...
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