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Reader Comments (9)

Posted: Sep 8th 2009 1:17PM Halldorr said

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If the graphics were brought up to at least WoW level I'd play UO again over anything else. As it stands now, the graphics kind of turn me off (even though the improvements look great over what we used to have with UO)

Posted: Sep 8th 2009 2:10PM (Unverified) said

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It's fantastic to hear an ancient game (no negative connotation attached) like UO is still around and still building on more content. People can point at WoW's subscription base, but 100,000 steady subscribers is very, very solid, especially for a game that's been around as long as UO has. Not only that, but it's good to see that UO's dev base still have more to give to their players.

Posted: Sep 8th 2009 2:18PM wufiavelli said

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Why does this interview stink of too many questions that are basically.

"Ok old timer prove to us your still worth it" "why are you not wow"

When it comes to MMOs WoW is mcdonalds. Its not the best burger out their but its damn convenient and has its own good tastes.

Ultima Online is like an old burger joint that costs a little bit more, is semi popular, has waiters and you sit down. Better quality burgers but not as fast and convenient.

Also on top of all this. When games say they want to innovate the market (balls to the wall innovation not tweaks on old models) they do not go back to wow or everquest. They go back to UO.

Even after many years of being butchered by EA there are few games that can compete with UO in terms of quality and complexity.

Posted: Sep 8th 2009 8:49PM (Unverified) said

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Maybe a more accurate comparison would be that UO is the rural burger stand with a ketchup-stained, filthy counter-worker that won't look customers in the eye, that caters only to customers in walking distance because they only have two parking spaces and no place to sit down except for a gravy-stained, antique, sun-rotten picnic bench with three legs squarely placed in a puddle of stagnant, oily water. Yeah, but man, those fries are AUTHENTIC.

As a PvP'er, I'd absolutely like to see a refined, well-considered and modern version of UO. However, the closest thing to that is a few unauthorized mods/servers that are run by critically understaffed volunteers, and the experience still looks like something out of the last century. Release a revamp and expansion for 2010, utilizing the standards of a game from *this* century, and I'll be interested. Nothing in this interview (thanks, Tracey) suggests that anything has significantly changed.
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Posted: Sep 8th 2009 9:56PM Dblade said

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They'd wind up releasing an updated, 2010 version of trammel as soon as people got their houses stolen again.
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Posted: Sep 9th 2009 12:45AM Machinator said

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Dblade
>
They'd wind up releasing an updated, 2010 version of trammel as soon as people got their houses stolen again.

Hahaha
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Posted: Sep 9th 2009 2:02PM (Unverified) said

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NT, perhaps they should update to 2010 ala SOE/SWG style?

Posted: Sep 15th 2009 7:04PM (Unverified) said

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I played UO back in it's glory days... back when players where Councilors, Seers, Companions, and Troubadours. Back when player run towns like Edinburgh on Catskills, and Pax Rivers on Atlantic, were decorated by the GMs themselves. Back before the split of Trammel and Felucca. Back when you were playing with fire if you were caught mining in the mountain pass leading out of Britain.

I played for so long, leaving for games such as EQ, SWG, DAoC, and WoW. I always went back to UO. WoW is the only game that has kept my attention away from UO for any significant length of time. UO has, and IMHO still does have, the most innovative system for skill management and roleplayability.

Posted: Oct 6th 2009 2:20PM (Unverified) said

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UO has something that WoW will probably never have. The expansion and exploration qualities. You will probably never be able to build a house in WoW. Ya the graphics might not be state of the art but I find it a hundred times more fun then the same old grinding WoW. One thing I don't like about it is that the cost per month is ridiculous. As with WoW there is no need to charge these insane fees. I'm not 100% positive but I don't think it costs 1.8 Billion dollars a year to run the WoW servers.

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