Ground combat itself is much faster paced, and plays around the speed of Champions Online except with phasers, personal shields and other Star Trek geekery replacing superpowers. Players can bring two weapons with them into a ground encounter, and switch between those at will with the Tab key. All ranged weapons have a basic attack and some kind of secondary, but also come with a third melee attack for those close and personal situations.
While weapons are nice, where a player's ground role and skill set come from is their kit. The kit is a career-restricted item, that gives you a plethora of powers based on the role you've chosen. A tactical kit comes with things like a leg sweep ability that knocks enemies prone, whereas a engineer kit focuses on placing down mines, turrets and shield emitters to support their team. It's important to note that choosing a career kit at character creation doesn't stop you from picking up some healing or support abilities entirely, but it does point you in a broad direction. So if you want to load up with a melee weapon and related skills you can do that, too. We were also promised that the big wild west style punches (double-fist hit!) would be included in the game, as well as the trademark Vulcan neck pinch.

Additionally, while we saw a ton of customized ships, they each possessed a distinctive silhouette. We saw a huge variety of galaxy-class ships, but they were all basically in the general configuration of that type of ship.
Now we couldn't leave PAX without getting Cryptic to tell us something extra cool about STO, so we asked them about the potential for future updates to include playable ships that aren't Federation or Klingon in origin. Craig's answer was, "Eventually, we do expect to add multiple playable races. The Klingons may end up using ships from other races, but the Federation kinda sticks to their own models right now -- but yeah sure maybe in the future." We couldn't leave it at that without a little prodding, so we asked about Romulans. His answer? Pretty straightforward actually -- it was a probable yes.











