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Reader Comments (17)

Posted: Sep 9th 2009 12:04PM (Unverified) said

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This Looks to be a Promising Game, hopefully will capture the lost spirit of Ultima Online. Now if I even could order it.... Stupid South America IP Block....

Posted: Sep 8th 2009 8:34PM archipelagos said

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Good luck to them. It's nice to see a developer being reasonable about their goals and more importantly being open about the type of game that they are making.

Posted: Sep 9th 2009 12:14AM (Unverified) said

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Fantastic interview.

Posted: Sep 9th 2009 12:06AM agitatedandroid said

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Depending on the community this game will either be thoroughly fun or completely pointless. You can say that's true of any game but it is more so here. The WoW community can be complete asshats but that wouldn't stop me enjoying it. That's not true in the free for all world of MO.

If the game attracts the sort of griefer that only wishes to ruin another persons game time by repeatedly ganging up and ganking them then it will rapidly become a game ripe with predators and no prey. I love PvP as much as the next guy but completely free form PvP rapidly degenerates into who has the largest group running around killing the soloist or small group.

While that may be great fun for some it sounds absolutely boring to me. And the thing that bothers me is that MO sounds like a game I'd love to get in to. It has so many interesting aspects to it. That said, it won't be terribly fun at all if I can't get past the starting area because every time I take two steps towards the other fun things in the game I am slaughtered by "Ipwnj00" and "lolteabag" and their merry men.

I do hope MO gets the mature audience they're looking for. I doubt, however, that they will.

Posted: Sep 9th 2009 2:37PM (Unverified) said

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Just reading your wailing about it like this makes me want to grief you.

This game obviously isn't for you. There will not be "anti-griefing" rules so you can safely pick flowers or whatever it is you want to do.

The developers are clear that this an openpvp world and what happens happens in it. It's part of what makes it interesting.

Some people choose to form "anti-PK" guilds just to fight the "griefers". Some people just choose to enjoy the fact that they have to stay on their toes and not fall asleep while playing because they might be PK'ed.

You are in another group that just moans about a core design principle of the game...
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Posted: Sep 9th 2009 5:50PM agitatedandroid said

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@Adam

I'm not wailing. Not everyone who comments on a PvP game and uses the word "griefer" is wailing against PvP.

I'm lamenting the likelihood that all the other fantastic aspects of this game will never be fully enjoyed or fleshed out because it will simply turn into a test of who can gank who first.

It's not a cry against the game so much as it is the community that I see forming around any game with an open PvP system. As soon as a game like this appears it seems the only aspect that anyone cares about is "ooh I can compete against other real players and kill them." It's never, "ooh I can craft the most incredible weapons and compete against other real player crafters." Or "ooh I can explore the world faster than anyone else and sell my maps."

Because, unlike the real world, in a PvP game everyone is a target. That's just not true in the real world. Everyone isn't a target in the real world because then nothing would ever progress.

I laud the idea. I laud the concepts the developers have come up with, all of them. But, amidst all the blood who is ever going to be able to enjoy the other aspects of the game?
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Posted: Sep 9th 2009 12:35AM (Unverified) said

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You could easily replace MO with DF in the first three paragraphs. By all accounts, MO is an even worse implementation. Good luck to them. I was hoping to hear better reports from beta =/

Posted: Sep 9th 2009 12:42AM Saker said

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The sandbox aspect sounds good, the rest, I don't know. Be interesting to see how it turns out.

Posted: Sep 9th 2009 3:01AM Dblade said

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Eh, probably will cap at a low sub number and have a loyal fanbase. Most people will avoid it like the plague. I can't really see this appealing to a wide amount of people. Yeah, crafting is nice, but full loot will be horrible for non-pvp inclined crafters.

It will succeed in my eyes if it draws away all the people who cant let go of pre-trammel UO from forums and happily lets them relive the golden years.

Posted: Sep 9th 2009 1:32PM (Unverified) said

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Did you even read the interview? This is what they are expecting...
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Posted: Sep 9th 2009 2:59PM (Unverified) said

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Actually PVP and decay make these games (Darkfall too) awesome for crafters.

People need new sets of arms and armor all the time in a full loot game...

Would you rather be in a game where noone ever loses anything so they never need a replacement? Thats "good" for crafters?
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Posted: Sep 9th 2009 8:54PM Dblade said

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Yeah I read the interview, but I am thinking they want the game not to be darkfall the second and stay at a static number of subs. Niche is one thing, but they are going to have to grow in that niche to survive as people leave, and its hard to see it doing so.

Adam-yes they do, which is why I would gank you and steal all your crafted merchandise. Or steal the mats you gather for an hour or two by killing you while your back is turned. The only way you'll be safe is if you bring your guild, or some how manage to do the transaction not face to face. Even then your guild may just go and gank me, so it makes it hard for you.

You are going to actually have to gather and craft in that pvp full loot system, which is going to make it more frustrating and much less fun that in a pve MMO. Especially since it seems they are removing a lot of the convieniences that could make crafters a bit safer.
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Posted: Sep 10th 2009 2:24PM (Unverified) said

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They're taking a lot of inspiration from UO, for all we know they could be allowing for vendors at your house.
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Posted: Sep 9th 2009 5:51AM (Unverified) said

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I can't wait for this game.

Posted: Sep 9th 2009 8:39AM TheJackman said

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Skipping on this yet a other pvp game people much enjoy pvp a lot....

Posted: Sep 14th 2009 10:36AM (Unverified) said

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I'm hopefull for this game to renew my interest in MMO's. Some comments here are on the fear of griefing. I guess that's reasonable... however, when i played Shadowbane (which was open PvP) - I never experienced a "gank fest" that people seem to be worried about. I wasn't spawn killed or corpse camped. But being in a world like Shadowbane, caused me (and those i played with) to form friendships and work to watch each other's backs.

That to some is uneeded stress of a game - for me it was an amazing attribute to the game. Sadly Shadowbane just had too many bugs, and too little content when I was playing it... but the concept and pvp implementation seemed sound.

I hope that MO works out well. I'm quite done with the easier MMO concepts like WoW where a person could be brain dead and still play - where you don't have to read, and you look for giant exclamation points and question marks over people's heads, top down maps showing stuff around you, world maps that give little to the imagination, where there is no "night" anymore (where a player can see clearly and fine no matter what time of day - or what climate.)

I'm really hoping to find the challenges of the old games (like EQ 1) with modern visuals and greater stability.

At the least, MO sounds refreshing to have new ideas, instead of another WoW copy.

Posted: Oct 22nd 2009 2:40AM romanbif said

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Mortal Online News - Mowep

This site is a fansite to the upcomming MMO Mortal online, its goal is to collect all available news about Mortal Online

http://mo.wep.dk

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