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Reader Comments (20)

Posted: Sep 7th 2009 4:29PM (Unverified) said

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Safe zones? So are we talking about entire city blocks that are PVP-free, or just a single building?

Posted: Sep 7th 2009 4:55PM (Unverified) said

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PvP is pretty central to the gameplay, so my guess is that the safe zones are smaller than the action zones by a large degree. Plus, because they're for socializing and showing off I would guess they don't want people to have a hard time of finding one another.
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Posted: Sep 8th 2009 5:11PM Macabre 13 said

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Actually, according to APB's site (under "Features"), it indicates action districts will hold 100, while social districts will hold 250 (though I'm assuming a safe zone and a social district refer to the same thing).
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Posted: Sep 7th 2009 4:28PM Miffy said

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100 players ain't an mmo, joint operations had 150 players per server is that an mmo too? No.

Posted: Sep 7th 2009 4:53PM (Unverified) said

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It's 100,000 per server... 100 per zone. Learn to read.
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Posted: Sep 7th 2009 5:49PM Wisdomandlore said

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So Champions Online isn't an MMO? Sure, everyone is on the same server, but you only get 25-100 people to a zone.
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Posted: Sep 7th 2009 5:09PM Minofan said

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An interesting read - did you get the impression there was any PvE content?

I wonder what the rewards are for actually succeeding at grand theft auto for example, since such activities are basically PvNobody?

Posted: Sep 7th 2009 5:14PM (Unverified) said

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When a Criminal commits a crime, depending on the 'threat' of the crime, nearby Enforcers will be notified. Sometimes you get heat right away in a mission, sometimes it's a couple stages into it -- the tension comes from never knowing when and where you'll get hit.
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Posted: Sep 8th 2009 1:11PM ultimateq said

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I can see why this would discourage people from wanting to be bad guys. Not knowing when your getting hit, and being ganked unexpectedly can probably turn some people away.

I for one, love the idea.
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Posted: Sep 9th 2009 4:53AM (Unverified) said

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Actually, technically the criminals aren't in any way prevented from attacking the enforcers. So playing the enforcer, waiting for someone to commit a crime, would be more difficult.
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Posted: Sep 7th 2009 9:04PM (Unverified) said

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Posted: Sep 8th 2009 4:24AM (Unverified) said

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Very nice. I'm definitely going to look forward to this one.
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Posted: Sep 7th 2009 10:11PM JDBar said

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I'll buy 12.

Posted: Sep 7th 2009 10:41PM (Unverified) said

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Sounds pretty promising to me.

I wonder if the enforcer side will be susceptible to boredom, since their "Missions?" are reactionary.

Posted: Sep 8th 2009 3:34AM Miffy said

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Thats like saying people playing COD4 are playing an MMO because you can play with anyone but just not on the same server. I see each zone as a server tbh and no if Champions online is only 100 people per zone then that ain't an MMO too.Guild wars isn't an MMO and nore is Diablo.

Posted: Sep 8th 2009 4:18AM (Unverified) said

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You realize that most MMOs have limited numbers of people in each area at a time, right? And that having more than a certain number of people in an area causes extreme lag?

This isn't quick, fast, one-mission-then-it's-over gameplay. An MMO is essentially a persistent world that contains a lot of people. Most MMOs have some form of limitation on how many people can be seen at once, simply to ease gameplay. Sometimes it's "channels" that can be freely jumped between. Sometimes its instanced dungeons that only five, or ten, or forty people can inhabit at once.

The fact of the matter is, there are 100,000 people on a server, who can interact with any of the other hundred thousand people. The hundred-person cap on a particular area is unlikely to be reached, except perhaps in the "safe zones," which will likely be where people will want to log off.

Also, get over yourself. Nobody really cares if YOU call it an MMO. They only care if THEY think it's an MMO. All yer doing is making yourself look like an opinionated jackass.
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Posted: Sep 8th 2009 4:23AM Belmondo said

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You have these two sentences:

"There are only two irrevocable choices you're required make: your faction and your gender."

"From what we gathered you can only be a member of one faction at a time, but the rewards are yours once you unlock them so moving between factions for different goodies is a viable option."

Does factions in the first sentence refer to Criminals and Enforcers, and in the second sentence to some kind of NPC guild thing or rep grind?

Posted: Sep 8th 2009 9:37AM Miffy said

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Theres nothing persistent about spliting each zone up into 100 people only zones cause then it's like having lots of instances for the same zone.

An MMO is when in theory everyone on the server can be in the same space. When Playing WoW for example and the Portal gates opened everyone on the server was waiting in the same spot. When in Alliance Warfare theres been thousands of people in the same space.

Theres nothing massive about 100.

Posted: Sep 8th 2009 1:08PM ultimateq said

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Waaaaaaaah, go troll somewhere else. You don't like it, don't play the game.
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Posted: Sep 9th 2009 4:51AM (Unverified) said

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First, learn to reply. Second, you can't theoretically all be in the same place anymore. They phase things pretty seamlessly these days, particularly because of the chaos and server stress from the opening of the AQ gates AND the BC portal. Bet you didn't notice that, did you?

Also.

"Additional instances could not be launched."
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