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Reader Comments (23)

Posted: Sep 8th 2009 8:00PM Daelda said

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The not talking about player housing strikes me more of, "ya - that's a cool idea, but we'll tackle that after we get these more important things done" situation. I sincerely hope that player housing in some well-thought-out form is included, but I'm not going to count on it.

As to group sizes, I highly doubt that they will be limited to just two players. I would expect a range of at least 4 - 8 players (and possibly some followers), but I expect that the devs are still balancing things and are currently unsure of what the final number will be - thus they are skirting that issue for now. I do hope, however, that they pin it down in the next 2-3 months.

Finally, with the single-player aspect - I love to solo a lot. I group sometimes, and I always make sure to join a good Guild right away in any MMO - I tend to dislike PUGs. I hope that what they mean about solo play is that they are including enough quests and content in the game so that a player could solo almost completely from level 1 to level cap (with maybe a few instances of grouping - or quests they have to come back to later at higher level) without hitting a dry spot. In most MMOs, if you solo, you will reach spots where you just can't solo any more. The quests are too tough for you in every zone you have available to you. Now, this *doesn't* mean that this makes the game any less of an MMO. You can still group. You can still chat and socialize and roleplay and PvP if you like. There are still those group quests, dungeons, raids, etc - those places that a solo player can't go (and still live). Quests to get really great gear that a solo player could never do alone. But, if they have provided at least a small path for a solo player to continue advancing - even without the best in-game gear - clear to the end of the game - that would be a very nice thing indeed. I would rather see way too many quests available to my characters, than too few, or just enough - so that I am forced to do certain quests to get the XP that I need.

Posted: Sep 9th 2009 12:56PM Cendres said

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Yes we understand housing, my daughter plays Webkinz...

That scares me, I wouldn't hold my breath for housing any day soon if that's the attitude the devs share.. :/

Posted: Sep 10th 2009 10:49AM (Unverified) said

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Housing's a gimmick. I played DAoC before and after they had player housing. Do you know what changed? Nothing, except that gold farmers found how lucrative a game with "window shopping" could be.

MARKETING! Bioware, Lucas Arts, EA, etc. are all businesses. Everything released so far was released for a reason and they've told you what they want you to know when they want you do know it. Do you honestly think that just b/c they haven't mentioned parts X, Y, and Z for their game that it won't have it when they've been in development since 2005?

I think it's far too early to make any kind of a call one way or another with it; and it IS a video game, therefore you won't have unbounded freedom as if YOU were the character. And it IS an MMO, so there will be 1000 duplicates of you, get used to it!

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