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Reader Comments (16)

Posted: Sep 3rd 2009 7:38PM Chriskovo said

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He will be the only one then. Cancelled mine and every other one on forums is that they cancelled thiers. New MMOS comming out will squash this one.

Posted: Sep 4th 2009 12:47AM Holgranth said

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I really hope not I really hope War suceeds and some day I'll have fun with some balanced RVR followed by some seriously fun PQs.

But that day is not this day.
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Posted: Sep 4th 2009 3:55AM (Unverified) said

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I found the comment of "he will be the only one then" ... nicely put.

Massively should really think HARD before attempting to hype up a game again after it showed it didn't retain its orginal player base.

Let's face it guys: War has run its course. It HAD its time in the spotlights and ... there IS a reason all those players left.

So the editors should think hard about pushing (which really this article is all about) again some games which simply were not liked.

I visited a big games store yesterday and I spoke with the manager. Did you know they STILL have some 20 original copies of WAR left in their closets. Those came from the .... launch period. And selling them now at 29 Euro instead of 49 is just clearing stock.

At the same time he smiled and pointed at the 200+ package of subscription cards of wow in his inventory. We need to restock that every 2 weeks he said.

Enough said.
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Posted: Sep 5th 2009 12:17AM (Unverified) said

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I'm definitely enjoying your summary since I followed your blog before and during my 2 months in the game. While I still might not return, it's interesting to see what has gone on in the world since I've left!

Posted: Sep 3rd 2009 5:28PM (Unverified) said

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I do enjoy reading features like this and Colin's Darkfall series, particularly when you get involved with a guild and higher level content. There are way too many blogs/reviews of MMO's that never get beyond "noob island", tutorial content or, even worse, the kind of bait & switch that Tortage represented in AOC upon release.

I find it particularly interesting when staffers are willing to join a guild and attempt to explore the full potential of a game's community, as well as organized play. Also, as a player interested in PvP, I'm glad that Massively has enough breadth and experience amongst its staff to, at least lightly, explore that subject.

I appreciate the willingness to give an MMO a second (third, fourth?) look. Undeniably, these games change over time: sometimes for the better, sometimes for the worse. Perhaps, one could (weakly?) compare them to TV series, which require regular reevaluation. For example, just because you enjoyed Season 1 of Heroes does not necessarily mean that you will enjoy Season 2 (and vice versa, I suppose).

Posted: Sep 3rd 2009 7:28PM archipelagos said

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Could there be people out there that actually prefer Season 2 of Heroes to Season 1? I know that it takes all sorts to make the world go round but...dam. Really?
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Posted: Sep 3rd 2009 5:34PM Minofan said

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I think: nope, but it'll be close.

Finding a nice guild is a big draw of course, but beyond whatever the Wild Hunt brings the table there's nothing more to see now - just those same bars to fill and thosee same RvR bouts to replay.

At most one month to level the lower Snafzg to cap?

Posted: Sep 3rd 2009 6:45PM agitatedandroid said

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I certainly appreciate these extended looks at Darkfall and WAR. I hope this trend continues with other games.

That said, neither review of Darkfall or WAR have me interested in trying them out (Darkfall) or returning (WAR).

A guess as to what Brooke would really depend on the quality of this new guild. Sometimes all it takes is a good guild to keep you interested. Considering what's been reported regarding other aspects of WAR that's possibly the only thing that would keep me interested in the game.

Posted: Sep 4th 2009 9:01AM brookep said

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So we should only write about MMOs leading up to launch or post-launch MMOs that have experienced the level of success of WoW? We think it's highly relevant to write about an MMO all the way though because they are always changing (for better or worse). That's what we do: "Write daily news about MMOs."

As for hyping a failing MMO, that's only one opinion. Until it is proven correct and WAR breathes its dying breath, we'll continue to write about it. I won't argue that WAR met the expectations we all had for it, but it isn't dead yet.

Posted: Sep 4th 2009 9:39AM Chriskovo said

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Im sorry shrinking from 40 to only 6 servers plus the elimination of the Oceanic servers pretty much means this game IS on its way out. Its developers have so frustrated players with more PVE content instead of the core of the game, that it drove them away in mass. I used to defend this game but now i just cant i am to angry at the Mythic, it failed the IP, the playerbase and itself in the implimentation of the game.

Posted: Sep 7th 2009 1:12PM (Unverified) said

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Loyal fanboy springs to WAR's defense!

I'm well aware that WAR isn't the smash hit that they were hoping to create, and honestly, I'm okay with that. Yes, WoW is wayyyy more popular. We all know this. However, WAR is my current MMO of choice. It delivers what I want, and what no other MMO seems able to provide. My best experiences in WoW were with open world PvP, but after winning a fight, the losers level 60 buddies would quickly show up to show us level 30s what was what, and it was kind of lame.

WAR provides a much more reliable and balanced alternative to this. People cry about a lot of WAR's shortcomings, but what it does right works for me. Some classes are better than others, but I have seen excellent players absolutely dominate on a "gimp" class. Scenarios kill WoW's BGs, and (complete personal opinion here) I just can't stand the 12 year old Saturday morning cartoon feeling that WoW gives me. I look around the WoW world, and wonder what the hell I'm doing there. WAR (I have a good machine that runs it very well on high settings, and yes I'm in Tier 4) often amazes me with the beauty of it's landscapes. Again, personal aesthetic, but it is working for me.

I run with a hardcore RvR guild, and we are a force to be reckoned with in RvR. The thinking, strategies and tricks involved are really fun. Lighting up a keep door and hiding to kill scouts when solo is fun. Scenarios are fun. The art is great.

Mythic is currently working on the biggest issues that the game has, and then (I hope, and they have mentioned it) start to spice up the RvR a bit, which I feel it does indeed need. For now, the people that are playing WAR at the endgame are dedicated and skilled. This game may not be a huge blockbuster, but it has dedicated and extremely skilled players, and I am happy enough playing a smaller game, where people can make a name for themselves, and rivalries run deep.

Posted: Sep 4th 2009 12:38PM (Unverified) said

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Another great article Snafzg! I appreciate how unbiased you've been so far. I think both fanboys and haters alike can agree with your observations.

WAR to me is one of those games where you have to set your standards to a more realistic level, and understand what WAR is and isn't. Only then can you really enjoy the game.

You couldn't find a PvE group because PvE sucks soooo much in the game, and those that still play WAR know it. We could complain about it and compare it to WoW all day long, or we could say "You know what? PvE sucks but it's not the core of the game, and it's not a requirement to advance my character...so I'm not going to do it". I made that choice and have been an extremely happy camper ever since. WAR is an RvR game, not a PvE game.

Even all of the cries of class and assorted RvR imbalance, while frustrating at times, is acceptable as long as you realize it's there and plan accordingly. Prime example from this week...I'm still in T2 (almost rank 18!) and Destruction owned every Keep...except for Mandreds in Ostland. We rammed down the door and was met with a tank wall right there in the front door. On top of that, they had their oil up and was repairing it like crazy. We couldn't get in because of the tank wall, and we couldn't destroy that oil at all. Two full warbands wailing on that oil and we couldn't destroy it. Imbalanced? Yes, in the sense that I think with enough focused firepower you should be able to destroy just about anything over a period of time. But hey, they were defending their Keep...the only one they controlled...and we weren't getting in there.

What did we do? We fell back a few hundred yards and waited. The Order wasn't getting their defense point so they came out to see what was going on...they traveled down the road and got destroyed. XP, renown, and influence flowed like wine.

I dunno...the game seems pretty good for what it is...an RvR game. I wouldn't call it an MMO, because I think it lacks a lot of the robustness that MMOs are typically associated with. To me that's probably the major reason why so many folks jumped ship after just a few months of gameplay. The ones that are still here with their r40/rr40+ characters are still here because this game offers what they want, good team-based RvR. I doubt WAR will die anytime soon...unless EA wants to pull the resources and place them on another project that they think will net them a greater return on their investment.

Posted: Sep 4th 2009 1:53PM (Unverified) said

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Take some advice from a year old WAR vet.

1) Don't pay attention to the T4 RvR influence bar, It takes a long time to top it off. You will get there when you get there. (still working on mine :P ).

2) Don't Run a dungeon or LOTD outside of a guild/alliance group on vent. It's just not worth it with a PUG. As mentioned the PvE is bland, but the rewards can be good(especially in LOTD), so go with friends.

3)Don't worry to much about class balance, you'll get frustrated.

4) Play RvR. There is quite a lot of strategic thinking involved. (Being a Warband leader is hard work!)

Posted: Sep 4th 2009 3:16PM (Unverified) said

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Listen to the cast I did at www.mmosmacktalk.com I covered this topic well with a 2 part cast.

Posted: Sep 6th 2009 1:11AM (Unverified) said

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More rampant fanboy-ism:

I actually don't mind the dungeons. WoW later dungeons are better, for sure. That said, I appreciate the options that WAR offers, and I think that WAR does surpass the early "tank and spank" WoW ones. Doing any one thing thing gets tedious, so the dungeons can be a nice change of pace. While they lack the polish of WoW's dungeons, WAR's are quite challenging. I enjoy the design of the LotD PQs and raids quite a bit, too. They are quite complex and again, I like the art style better, which means a lot to me.

So, while I am definitely more into the RvR side of things, I appreciate the variety. Some PQs are fun, too. Quests? Meh.

Posted: Sep 7th 2009 6:10AM (Unverified) said

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HV is doable in the time limit but it takes practice - I (40/66 SW) ran it 4 times last night (four of us still needed the cloak), no luck on the first 3 times, but getting closer each time and finished with 8 minutes to spare on the final run, despite a wipe halfway through the final boss (my bad - clicked the wrong spirit animal and insta-killed us all). Party was IB/WH/WH/SW/AM/AM – one 37 AM rest 40s). Biggest issue with a few PUGs I tried to run with earlier in the day is the live event has brought out a lot of tanks who seem to of never run a dungeon before, once I got in a group with a tank I know well and have been playing with for months it was easy enough.

I've been enjoying this series - their really hasn't been a lot of coverage of WAR that reflects my personal experiences, on Karak Norn (maybe things are that different in the USA), but this is closer than most even though you’re at a lower tier of gear/RR. A good guild is good to find if you need to get gear from city dungeons and even LV now, as most of the hardcore have moved beyond this level.

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