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Reader Comments (5)

Posted: Sep 3rd 2009 10:24AM Orekri said

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i played through the whole OP and headstart, and I was also hit with the "nerfgun" and really I like it better. I have 5 friends playing and none of them are really having any crippling issues, although one would like to get rid of the most recent power, but it is crazy expensive (a whole different issue they are working on). Personally I adore the new added difficulty. In OB and Headstart combined I only died twice the whole time I played, and after playing with the patches last night I died at least 3 times, which is awesome.

I love having to think "will this get me killed" when i walk into a fight, and many times I still plow through enemies, I just have to do it faster and with more consideration for my health bar. I love it.
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Posted: Sep 3rd 2009 11:53AM Celestian said

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I am repeating this from another post but would batman see 6 thugs and say "Hum, I better wait for backup, these 6 henchmen look tough!" No we wouldn't have. Robin, yeah, he'd wait for batman. Guess we're relegated to sidekick status.
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Posted: Sep 3rd 2009 12:23PM Aganazer said

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I think Batman would first have to consider what level they were.

Even my support character can take on 5 even con henchman without any issues. The same character was STILL able to complete two player missions. The patch difficulty is fine.

There are still a few encounters here and there that could use some tweaking, but for the most part its not overly difficult. Challenging, yes, but that is what we want in a game.
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Posted: Sep 3rd 2009 12:26PM (Unverified) said

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The Darknight Dreadnought himself does rather tend to rely on stealth and surprise, as tackling a group of prepared and well-armed henchmen toe-to-toe could easily turn him into The Batstain pretty quickly.
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Posted: Sep 3rd 2009 1:45PM Celestian said

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That's great, if you got "stealth and suprise" which the game has neither and auto-attacks you if the mobs are linked.

Do we all need CC and heals now too?

Seriously, we're sidekicks.


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