I tend to disagree with this theme that CO was 'fun' to play. It wasn't really fun at all. It was slightly annoying, Somewhat dull and a bit repetative.
What was fun about it?
All the powers are buyable because there is little difference between any of them apart from the name, fire blast, ice blast, sonic blast, pysionic blast....the difference is in name alone.
The quests were generally generic and repetative...kill 10 cultists, kill 20 escaped prisoners, kill your time doing the same thing over and over gain. The odd escort quest thrown in for variation.
I do agree on one thing and this is probably what is making some people say the game is 'fun' There is no down time, you regain your 'power' by fighting with certain powers, and that I suppose is what makes some people think that the combat is fun.....I disagree, while I agree that it is a great system and should be employed by more games to give almost continual gameplay, I disagree that it constitutes fun.
Reader Comments (1)
Posted: Sep 5th 2009 7:53AM (Unverified) said
What was fun about it?
All the powers are buyable because there is little difference between any of them apart from the name, fire blast, ice blast, sonic blast, pysionic blast....the difference is in name alone.
The quests were generally generic and repetative...kill 10 cultists, kill 20 escaped prisoners, kill your time doing the same thing over and over gain. The odd escort quest thrown in for variation.
I do agree on one thing and this is probably what is making some people say the game is 'fun' There is no down time, you regain your 'power' by fighting with certain powers, and that I suppose is what makes some people think that the combat is fun.....I disagree, while I agree that it is a great system and should be employed by more games to give almost continual gameplay, I disagree that it constitutes fun.