For those of you who spend their time in Guild Wars-landia, you might want to stop for a moment and take a look at game designer Linsey Murdock's most recent journal entry. In it she details some major changes coming to the PvP formats of Guild Wars, specifically the closing of the Hero Battles format and the conversion of Team Arena into a new Sealed Deck format.
Sealed Deck is a game type that has been used at past Penny Arcade Expo showings of Guild Wars, and it has become popular enough to warrant being added into the game. The main drive behind changing up Team Arena and Hero Battles are due to the waning number of players that participate in those formats, as well as some very brutal flaws in the Hero Battles format.
Beyond the addition of Sealed Deck, Linsey also details some other changes to PvP, such as the addition of henchmen that have builds designated by the community, temporary downtime for the Xunlai Tournament House, and many other tasty tidbits. If you're looking for the full info, check out her post over on the Guild Wars wiki.
Reader Comments (5)
Posted: Sep 2nd 2009 1:07PM MrGutts said
Well we will hear about this in the next podcast. :-)
Posted: Sep 2nd 2009 2:50PM Potajito said
Really looking foward to this update. Another reason to re-install GW, always loved the arenas ^^
Posted: Sep 2nd 2009 2:22PM Tom in VA said
Nothing here basically but PvP tweaks and changes. Disappointing. :(
Posted: Sep 2nd 2009 2:41PM (Unverified) said
Well, it is a PvP game...
Its not like you can have any sort of endgame content other than PvP or absurd amounts of grinding with a f2p game nearing the end of its life-cycle anyway. PvP being the funner of those two things, and what the game was created for, that's probably what they're going to focus on. The removal of HB and TA, both flawed formats that Arenanet has never been able to balance, and the addition of something that many PvPers have been clamoring for is a very interesting prospect. If Anet can win over some of the jaded and retired PvPers before GW2 comes out, then GW2 stands a much better chance of succeeding, which benefits the PvEers as well.
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Its not like you can have any sort of endgame content other than PvP or absurd amounts of grinding with a f2p game nearing the end of its life-cycle anyway. PvP being the funner of those two things, and what the game was created for, that's probably what they're going to focus on. The removal of HB and TA, both flawed formats that Arenanet has never been able to balance, and the addition of something that many PvPers have been clamoring for is a very interesting prospect. If Anet can win over some of the jaded and retired PvPers before GW2 comes out, then GW2 stands a much better chance of succeeding, which benefits the PvEers as well.
Posted: Sep 2nd 2009 3:50PM Tom in VA said
A "PvP game" for some, perhaps, but never for me.
I played Guild Wars only for the PvE and enjoyed the game immensely. It actually had stories to play through (what a concept!). :)
Alas, but nothing substantive has happened on the PvE front for years -- not since EotN, really, apart from occasional "fluff stuff." While I am glad that GW2 is coming along, I wish they hadn't given up on GW1's PvE so completely.
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I played Guild Wars only for the PvE and enjoyed the game immensely. It actually had stories to play through (what a concept!). :)
Alas, but nothing substantive has happened on the PvE front for years -- not since EotN, really, apart from occasional "fluff stuff." While I am glad that GW2 is coming along, I wish they hadn't given up on GW1's PvE so completely.







