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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Sep 1st 2009 9:06PM aurickle said
This patch was without doubt a major SNAFU. I'm pretty amazed that they would nerf defensive abilities while simultaneously boosting enemy damage. It would have made a lot more sense to adjust one, then adjust the other if the first wasn't sufficient.
I have a level 23 Force character with robots to help out. While it really was unreasonable that yesterday he was able to easily solo archvillains two levels higher than him, it's equally unreasonable that today he gets his keester handed to him by a single villain/henchman pair that's only one level higher. Three henchmen are a tough fight.
Healing powers have also been nerfed. Field Drones and Nanobot Swarm have, anyway. My character has 3400 health. The field drones heal me (if they decide to target me and not something else) for up to 130 damage every 5 seconds. That's less than 4% of my total health, meaning that it takes them over a minute to return me to full health. And as I said, that's IF they decide to heal me. They also have the two battle bots that they are trying to keep healthy, not to mention any drive-by heals that they might decide to throw on a nearby friendly. I tried one fight where I didn't put the battle bots out at all. It was just me, both field drones, a villain and a henchman with no other players around. I died.
In short, I've gone from feeling super to feeling like a wimp in a single day. Your own experience sounds similar, and I'm sure we're nowhere close to alone. I can certainly understand the community being up at arms about something so drastic. I'm not looking to be an overpowered god. I simply want a game that is FUN and makes you feel like a superhero. What we have as of this morning is the opposite.
As of right now, I've hung up my tights until they come back to some sort of middle ground.