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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (10)
Posted: Sep 1st 2009 7:11PM Rich said
Posted: Sep 1st 2009 7:15PM (Unverified) said
Posted: Sep 1st 2009 7:15PM (Unverified) said
Cryptic should honestly know better than to no-warning patch the game so severely. But then again this is Roper we're talking about.
Posted: Sep 1st 2009 9:06PM aurickle said
This patch was without doubt a major SNAFU. I'm pretty amazed that they would nerf defensive abilities while simultaneously boosting enemy damage. It would have made a lot more sense to adjust one, then adjust the other if the first wasn't sufficient.
I have a level 23 Force character with robots to help out. While it really was unreasonable that yesterday he was able to easily solo archvillains two levels higher than him, it's equally unreasonable that today he gets his keester handed to him by a single villain/henchman pair that's only one level higher. Three henchmen are a tough fight.
Healing powers have also been nerfed. Field Drones and Nanobot Swarm have, anyway. My character has 3400 health. The field drones heal me (if they decide to target me and not something else) for up to 130 damage every 5 seconds. That's less than 4% of my total health, meaning that it takes them over a minute to return me to full health. And as I said, that's IF they decide to heal me. They also have the two battle bots that they are trying to keep healthy, not to mention any drive-by heals that they might decide to throw on a nearby friendly. I tried one fight where I didn't put the battle bots out at all. It was just me, both field drones, a villain and a henchman with no other players around. I died.
In short, I've gone from feeling super to feeling like a wimp in a single day. Your own experience sounds similar, and I'm sure we're nowhere close to alone. I can certainly understand the community being up at arms about something so drastic. I'm not looking to be an overpowered god. I simply want a game that is FUN and makes you feel like a superhero. What we have as of this morning is the opposite.
As of right now, I've hung up my tights until they come back to some sort of middle ground.
Posted: Sep 1st 2009 9:14PM Robo said
Why? Because their comments and concerns - as paying customers, mind you - get dismissed as if they are all nothing more than whiny kids.
That type of bs worked wonders for Funcom with AoC, lemme tell ya...
Listening to input and addressing the community is VERY important to the outcome of an MMO. And balancing out everyone's concerns and needs is one of the biggest struggles. No, you can't make everyone happy, but you can at least put forth a visible effort to keep everyone somewhat enjoying the game.
It took WoW ages to even start to get that down, and they still have issues with inadvertently gimping certain things by buffing and nerfing this or that too much in response to people's comments.
This shouldn't be all that shocking though. Cryptic couldn't address serious issues with people completely unable to patch and play the game on the first day of open beta. Didn't really expect launch to go without a hitch, did we?
Posted: Sep 1st 2009 11:35PM wjowski said
'Ruined 4EVAH!' over and over and over again is not useful input.
Posted: Sep 2nd 2009 12:47AM MewmewGrrl said
Posted: Sep 2nd 2009 4:48AM (Unverified) said
Seriously?! I can't even imagine a build that couldn't solo something without some seriously poor playing behind it.
My total support character with only the most basic offensive powers can still take down a Master Villain. It's much more difficult than before, sure, but before was just stupidly easy. Now villains are actually villains, and henchmen are still insanely easy to defeat, like they're supposed to be.
If you're having problems, maybe you need to invest in some CC, defense, or support abilities. Being all offense is fine and dandy, but just because you can solo all the way up doesn't mean that if you min/max it will be easy. Specializations are generally for group play.
For the record, I have 3 characters, one is near total support, one is a pet maniac, and one is pretty much sticking to Darkness. None of these are considered in any way powerful, and my main (the pet master) is possibly one of the more broken, with the non-scaling drone heals and insanely stupid pet AI.
I have no problems with killing things or completing quests solo with any character, my main is in the 20s atm.
Quit whining and learn to play video games. Maybe start with mario or something. CO is not hard, it is just less easy now.
Posted: Sep 2nd 2009 8:34AM Aganazer said
If my gimp support role sorcery character can solo with INT and PRE, I really gotta wonder what the people who are having problems are playing.
Posted: Sep 2nd 2009 11:29AM (Unverified) said
The slow down of travel powers though, that seems like a real mistake. I defiantly felt less 'zip' and that is one thing I liked about the game, no 'lets make everything a tedious 10 min walk apart so the players will subscribe longer' bs.
But yeah, for a lot of builds the game was waaaaaay too easy, when I grouped for missions (rarely) everyone would wander off and dick around in different parts of the building fighting bosses solos and they were fine. That is not a challenging game or one that is fun to me.