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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (4)
Posted: Aug 31st 2009 12:26PM (Unverified) said
Tell me, just how many times do you honestly visualize the average player to "give a $^@&" about your epic story the second, third and fourth times through it?
Cutscenes? Skipped. Dialogue? Skipped. Story? Skipped. Voice acting? Cut-off.
Who in sam-hell cares about story and voice acting as the main selling point to a video game? I mean, seriously? So what if its "the first ever FULLY voice acted piece in the history of gaming???" Ultimately, your story is only going to mean one thing, a hindrance to the action, the gameplay, the meat & potatoes of the game.
And from what I've seen, that isn't impressive either.
Take your epic scope back to the requirements testing drawing boards. Gamers want a game to be played, not read, or listened to.
If you ask me, this effort needs to be redirected.
Posted: Aug 31st 2009 12:37PM TheJackman said
Posted: Aug 31st 2009 4:24PM Sean D said
Posted: Aug 31st 2009 10:36PM agitatedandroid said
And, Star Wars, it's about the story. If all you want is action and button mashing, play a SHMUP like R-Type. If you still want massive action then I hear Global Agenda might be for you.
No one is about to completely alter a genre of video game that's near 30 years old just because you don't like the story parts.