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Reader Comments (13)

Posted: Aug 30th 2009 6:55PM DrewIW said

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"One account is good enough" until you move into 0.0 :)

Posted: Aug 30th 2009 7:22PM (Unverified) said

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You forgot the research alt!

Everyone gets a free research slot, and all you need is the minimal skill requirement for the R&D agent, and possibly standings. With this alt, you get free datacores every now and then, and you don't even have to login as it unless you want to collect those datacores.

Alright, maybe there is a day's training, and a week's standings improvement, but it is worth it if you like to make the advanced modules and ships.

Posted: Aug 30th 2009 9:13PM Brendan Drain said

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Damn, I knew I forgot an important one! I covered research characters in an article a while ago here:
http://www.massively.com/2008/09/01/eve-evolved-money-for-nothing/
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Posted: Aug 30th 2009 9:19PM (Unverified) said

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one account definitely is not good enough, no matter what career your main has. While your main will get to a point where you can train other careers, it wont happen within the first year of the account. If you do cross train, your main ends up a jack-of-all-trades.

Would have to agree for Darina, in my opinion those spare slots are best used for research.

Posted: Aug 31st 2009 5:44AM Miffy said

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Just cap the skill points, make the training faster and let you drop skills to change your character.

Then EVE will be better than this endless training mess and finally you'd be able to get rid of learning skills.

Posted: Aug 31st 2009 6:16AM (Unverified) said

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That's not what the game is about. Besides having tons of skills is also a downside... get podded and the new clone without implants can cost you 45-150m.
It comes to a point where the risk/reward of any pvp is massively skewed against.
A medium high rank clone is 100m, implants are 75m (+4 iirc) so each death takes many many hours of game play to recoup.
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Posted: Aug 31st 2009 6:31AM Brendan Drain said

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But what would that achieve that the current system doesn't? At the moment, there is no limit on the number of skillpoints a character can acquire but there IS a limit on the number he can use at any given time. If I'm flying a Dominix, for example, I'm only using Gallente Battleship, armour tanking skills, hybrid gunnery skills and drone skills. In that instance, my Caldari Battleship skill, all my other ship skills, the entire shield section, missiles, industry, science, etc aren't being used.

So although I've got six years of skill training under my belt, I've got less than a year's worth of skills relevant to the Dominix. It'd take someone only six months to catch up very close to me in that respect. What my six years of skill training gives me is variety, for example I can choose between two races of ships, I can pilot a wide variety of different ship types for different roles and I can do industry or research jobs if I ever need to. Because only a portion of your skills are useful in any given situation, it's kind of like having multiple classes but having to choose one to be your active class at any given time.

I can see where you're coming from and it's an interesting idea. I could imagine some of the new sci-fi MMOs coming out adopting such a strategy but I doubt EVE is going to gut out their skill system after so many years. Personally, I find the idea of being able to switch between roles or jobs on one character much more appealing than having to train up separate alts for each job. And that's why I prefer the system EVE has.
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Posted: Aug 31st 2009 9:43AM (Unverified) said

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I’m going to have to disagree with you here, with a caveat. I would say if you’re going to be an indy you need, at the very least, two accounts. One miner and one hauler, it just works better. I actually have 3 accounts, I pilot my trio as Orca/Rorq, Hulk, Hulk. This way I can pull in massive amounts of ISK without having to split it. Plus, I can just start up my own little mining op anytime, any place (almost). Not to mention cyno generation for my Rorq. One main-alt is a builder also and can build and invent pretty much anything in the game and he owns almost all T1 BPOs (took me almost a year and three months to get them). So I grow my margins to near 100% when I mine my own ore. As you mentioned I can easily scout/run, mission/salvage, build/trade and probably a 100 other combinations that haven’t been mentioned here. Also I can track my three different mains to different specialties in PVP Combat. By that I mean, one can train in electronic warfare, one can train in pure DPS, and the other can train logistics/support. So for my corp I can be versatile.

As for pure PVP pilots I’m not sure if the multiple accounts method is feasible. I’ve taken two of my mains into combat at the same time and it can be pretty crazy and sometimes hard to manage. Mining with multiple mains is easy, at least until things go south and prats start attacking you, then you have to get three mains out as fast as you can and it can end badly.

Posted: Aug 31st 2009 10:08AM Letrange said

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You also forgot the 'Spy' alt. Even though the best spies do it full time there are a lot of light weight spies out there.

As far as the number of accounts it really depends on how much multi-boxing/clienting you do. The advantage of having a scout/combat or a miner/hauler combo is good for being able to do complex tasks solo, but you do pay a price in info overload not to mention having more actual people keeping an eye out for things happening is usually better in dangerous areas.

Posted: Aug 31st 2009 1:40PM deadlock said

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-Manufacturing and research characters , I like having 30 slots of each type. Just a titan build project requires almost 20 slots for several months.
-research point alts , I got about 15 agents between 3 characters. doubbles as cynoalts.
-Dreadnought pilot alt. 0.0 warfare needs Dreadnoughts at a short notice.
-My mothership needs a dedicated pilot, but one of my other characters can hold the ms for short periods if the pilot need to get out and clean his pod.
-I got a separate titan ready character.

And of course my main.... What I do not have is an empire isk making alt in a starter corp. I need to get me one of those.

Posted: Sep 10th 2009 8:24PM (Unverified) said

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Once a character reaches a certain point..capital pilots come to mind.. you must have another account. If for nothing else than for cynoing into an area. Can you cyno into areas without one...sure but you risk the ship if the cyno is setup wrong or outside the docking ring...or bounces you 25KM away from the shields...

Posted: Sep 1st 2009 10:53AM (Unverified) said

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I dual-box

Miner / Hauler
Missions / Salvage
DPS / Hacking-Arch
Probing / Orca-POS in a box.

There are so many activites in eve that are better with a second player.

Posted: Sep 11th 2009 5:54AM (Unverified) said

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In my corp, Pygalle, we are *trying* to follow a "no ALTs" policy. ALTs kill team work. And even if it reduces our overall turn over a little, it is definitely more rewarding to play the game with real characters instead of ghosts. All the profit goes to the corp wallet in the end, hence we all gain.

If ever we need to cyno - very well, then we'll send a scout team ahead.

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