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Reader Comments (22)

Posted: Aug 28th 2009 8:16AM wjowski said

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Heck, City of Heroes did it before anyone, as far as I know. At any rate it's no big deal. A couple of days head-start doesn't mean much to a game that measures it's lifespan in years.

Posted: Aug 28th 2009 8:28AM Zontix said

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Eh, it doesn't really matter. Anyone who wants it can go put 5 bucks down at gamestop and get in, no big deal.

Posted: Aug 28th 2009 8:46AM (Unverified) said

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The Cure....?

Wow talk about Carbon dating yourself. lol

Posted: Aug 28th 2009 8:49AM (Unverified) said

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I'm 24. :)
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Posted: Aug 28th 2009 8:54AM (Unverified) said

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People are way too sensitive lately I blame Blizzcon.
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Posted: Aug 28th 2009 8:56AM Krystalle Voecks said

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I was gonna say, Mr. Dio. ;D

I've got a t-shirt that says "If you're a Goth, where were you when we sacked Rome?" True story.
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Posted: Aug 28th 2009 8:46AM Dranaerys said

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Its a big deal if you have been pining for a long time to play the damn game, thats for sure. :p It also gives you a heads start on securing the name for your toons, and maybe avoiding the mass flooding of newbie areas/new zones.

I remeber I was one of the first on my server to get to northrend on midnight when the servers went up, and questing was nice and relaxed. 1 day later, those starter zones were absolutely packed.

So in the long run, head starts mean little, but short term its jsut a more enjoyable experience f you can avoid the masses.

OFC in a game like Aion where the early zones are split into different "channels" or instances, this matters less, I suppose.

Posted: Aug 28th 2009 3:10PM Orekri said

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A lot of people I know do it to get out of the crowded newbie zone, but this game makes almost no difference because they cap the max population in each zone so you end up with the exact same number of people. You don't get to reserve your name either because....so does everyone. The servers as of last night were still up with open beta characters on them, so it isn't like people are jonsing to play, because they have been all week. The only good thing is that we get to make our characters permanently today. Maybe in other games it is a big perk, but while I am excited about getting to make a perma character today, I am not as excited about it when WAR did it for the above reasons. See you in game.

Posted: Aug 28th 2009 8:56AM (Unverified) said

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If I rolled with a toon named Sephiroth, Aragorn or Drizzt, the head start would be a godsend to secure my ultra l33t name. And even then I probably wouldn't get it early enough to get those names.

Although I would consider creating characters with those names first, just so I could never play it and keep the name out of anyone's sight. Then you'll just have to see "Sephirotth", "Sephhiroth" and 100 other variations. :>

Posted: Aug 28th 2009 9:08AM (Unverified) said

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I absolutely hate the first few days where you have long queues to get in and then have to deal with 30 people trying to grind the same quest mobs. For me (unless my school schedule speaks otherwise) those first few days of headstart will be spent trying like none other to get away from the rush of kill stealers, and that's worth the pre-pay.

Posted: Aug 28th 2009 9:33AM aurickle said

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The way CO handles names, you automatically get whatever name you want so long as you don't already have a character with that name. So with this game, that's a moot point.

The nice thing about a head start is that it provides a way to stagger entry into the game. This helps spread people out a bit, making for a better experience for everyone. At the same time, it gives the developer a group of guinea pigs to test out their last minute patches on before the world at large gets into the game. If something's bad, they have a chance of fixing it before the official launch.

I think we're going to see a lot more games doing this in the future. (Even Aion is going to have a head start.) What's unique with CO is that they're doing a full-fledge event during the head start, with rewards that will never be available after the game has gone live. That's pretty cool.

Posted: Aug 28th 2009 9:56AM infinityv said

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Head starts are a great idea, it helps spread the player base out over a few days allowing there to be a level spread. I don't see it really giving any advantage as the players with the most time to invest are going to level the quickest regardless of when they start.

Posted: Aug 28th 2009 10:03AM (Unverified) said

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I like the idea a lot. When I get home from work today I'll be launching my Champions Online characters into the world. Like previous posters stated, the head start lets those players who have been waiting for a game get a jump on their characters, and get into the action with a few less people around. For me, since I have been playing the beta, I can't wait for the game to go live so I can do it for real.

Even for people who haven't played the beta of a game, I think the head start can only be helpful. The people who are part of the head start will have played through a good portion of the starting areas, usually, and they will usually be able to answer the inevitable questions that come up in chat about quests, how to do this or that, etc. A win for everyone.

Posted: Aug 28th 2009 10:07AM Psychotic Storm said

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Its a good marketing solution to draw in players and a great way to have a smooth launch, especially if the hardcore players get the early start, it will leave zones less crumbled for the casual players and overall it has no great impact on the game.

Posted: Aug 28th 2009 11:04AM (Unverified) said

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Well, as a casual player. Early start wouldn't really give me any advantage as I'll probably be falling behind within a couple days of launch vs the hardcore player anyway. But I do tends to pre-order games. So given a few different pre-order options at similar price, I'll always take the one with early start. Why not as long as it cost about the same.

Posted: Aug 28th 2009 11:01AM MewmewGrrl said

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As far as a launch goes, it makes things a little bit smoother by breaking up when the masses enter the game areas.

As long as everybody gets the same chance to pre-order and enter, it seems fair, but when limited to certain retailers it seems it's screwing over the smaller retailers who already are having a harder time competing.

Posted: Aug 28th 2009 11:46AM Cendres said

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It's a nice perk but ultimately means nothing. :)

Posted: Aug 28th 2009 12:34PM Vitamin Dei said

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It's a fun little bonus for people who secure their pre-orders or meet whatever else criteria. Though I think that the real value in early starts is in helping to diffuse the massive numbers of folks coming in through the game's virtual doors all at once, stressing the servers and flooding the starter zones.

Posted: Aug 28th 2009 1:21PM (Unverified) said

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Early head starts are a good thing. They allow the population to spread out a bit. But overall, meaningless.

Posted: Aug 28th 2009 2:05PM bluemeep said

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My only issue in this instance is that the head start was offered to GameStop and Best Buy purchasers only. Us Amazon ordering folk have to wait until launch. I just don't see any reason for that.

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