Player housing seems to be an oft requested feature for generally any MMO, but the last place we expected to hear rumors about it was for Star Wars: The Old Republic. Granted, this rumor stems from a BioWare employee at Gamescom being a little too tired and letting "housing" slip as one of the many features of the game. Of course, it's also just as likely that said person was so tired they simply misspoke.
Rumors have a way of digging into the brain, though, and this one is no different. If you think back to KOTOR and Mass Effect, both games had a kind of home base for the game's main characters. Wouldn't housing be pretty much the same thing? Yeah, we just went there.
Reader Comments (32)
Posted: Aug 27th 2009 9:29PM Valdur said
I don't know why but I'm still not hooked by this game.
Posted: Aug 27th 2009 10:08PM GaaaaaH said
New interview tactic - wait until they are about to leave and ask the most tired looking person a load of questions
Posted: Aug 27th 2009 10:21PM LaughingTarget said
I want mine to be the Death Star.
Posted: Aug 27th 2009 10:43PM Miffy said
If it ain't seamless with player cities and the ability to make your own shops and decorate witha great crafting system then I don't care. I hate like what EQ2 had with instanced housing because it didn't feel meaningful in the world.
Posted: Aug 28th 2009 12:26AM Dblade said
I'm not sure. A problem is that player housing works best when the game isn't divided into factions. It's immersion killing if factions are at war or at cross-puposes, yet can go on over to each other's house for tea and cookies. TOR has the whole light/darkside mechanic, so its either a choice between killing immersion and letting jedi and sith hang out in private housing, or restricting it to each faction-darksiders only can go into darksiders, and vice versa.
It's part of a bigger issue in how they resolve the light and darkside working together or not.
It's part of a bigger issue in how they resolve the light and darkside working together or not.
Posted: Aug 28th 2009 4:57AM (Unverified) said
i just hope housing is based on a customizable (inside) ship that has windows in to space and planets (depending on where you enter it) But thats just this old fans wishs >_>
Posted: Aug 28th 2009 8:17AM wjowski said
It's friggin' Star Wars. To hell with housing, give us customizeable starships ala the Ebon Hawk.
Posted: Aug 28th 2009 2:23PM (Unverified) said
A ship that you... live in? You mean like... housing?
lol
It's probably going to be just like KOTOR (instanced, crafting bench there, talk to your companions there) with maybe an extra feature, but imagining SWG stuff or non-instanced housing when most of these heroic characters live on the ships they travel on? Yeah...
Housing = Ships = instanced.
Reply
lol
It's probably going to be just like KOTOR (instanced, crafting bench there, talk to your companions there) with maybe an extra feature, but imagining SWG stuff or non-instanced housing when most of these heroic characters live on the ships they travel on? Yeah...
Housing = Ships = instanced.
Posted: Aug 31st 2009 9:21PM mysecretid said
I didn't mean to imply that starships wouldn't make excellent home bases ("housing") in Star Wars: The Old Republic. This was how things were handled in the KotOR single-player games, and it would be my personal preference while playing the MMORPG version.
My point was merely that, if we are also going to have non-starship housing available in SW:TOR, then the "instanced doorways" approach would prevent the immersion-killing urban sprawls which afflicted Star Wars Galaxies.
Oh, and for the poster who said housing won't work in faction-conflict MMORPGs -- trust me, it's a bit of code to ensure that enemy combatants can't enter a home, regardless of who grants permission.
With instanced doors, every character and alt can have their own place (cf. Anarchy Online), so a Jedi and a Sith sharing the same home base also never happens.
Reply
My point was merely that, if we are also going to have non-starship housing available in SW:TOR, then the "instanced doorways" approach would prevent the immersion-killing urban sprawls which afflicted Star Wars Galaxies.
Oh, and for the poster who said housing won't work in faction-conflict MMORPGs -- trust me, it's a bit of code to ensure that enemy combatants can't enter a home, regardless of who grants permission.
With instanced doors, every character and alt can have their own place (cf. Anarchy Online), so a Jedi and a Sith sharing the same home base also never happens.
Posted: Sep 1st 2009 3:36PM (Unverified) said
Although it was a bit harsh compared to the games we have today, Ultima Online had some interesting housing system. You needed to build a blueprint of the house, a lot of money to build it, and you can leave your stuff there and decorate. But the REAL thing is: the house REALLY existed there, for you and fr everyone.
People could break in and steal your stuff, if your house were bad protected. Only that small feature made housing much more appealing and serious. If you want a house, and need a house, you need to have the means to protect it, not just create an empty infinite instance on the void, where you can drop anything you want, limitlessly, and other people don“t even know or see it.
It could lead to a lot of interesting features. Insurances, security guards, defensive systems, and even some criminal system, where players caught breaking into houses by NPCs or other players, could get a bounty on them or something like that. They could pay a fee, or try to escape or fight, increasing and decreasing the bounty, much like they did on Oblivion, or maybe even the PK system from UO.
People could break in and steal your stuff, if your house were bad protected. Only that small feature made housing much more appealing and serious. If you want a house, and need a house, you need to have the means to protect it, not just create an empty infinite instance on the void, where you can drop anything you want, limitlessly, and other people don“t even know or see it.
It could lead to a lot of interesting features. Insurances, security guards, defensive systems, and even some criminal system, where players caught breaking into houses by NPCs or other players, could get a bounty on them or something like that. They could pay a fee, or try to escape or fight, increasing and decreasing the bounty, much like they did on Oblivion, or maybe even the PK system from UO.
Posted: Sep 6th 2009 9:51AM heartlessgamer said
You can't have iconic Star Wars without the ability to win the Millennium Falcon in a card game.







