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Reader Comments (41)

Posted: Aug 26th 2009 8:12PM Wisdomandlore said

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Midway published and distributed LOTRO: SOA, not Atari. Midway, though, provided little better service to Turbine than Atari did. Warner Brothers (IIRC) published the expansion, Mines of Moria.
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Posted: Aug 27th 2009 12:01AM (Unverified) said

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In Australia Atari was the publisher not Midaway as it was in the US and not Codemasters as it was in EU.

Australia had Atari distributing the EU product with the US client.
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Posted: Sep 2nd 2009 3:11AM (Unverified) said

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Wait...Atari didn't publish LoTRO did they? O.o
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Posted: Aug 26th 2009 7:39PM (Unverified) said

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My concern is to do with the impact that a judge issuing any form of injunction that stops Turbine firing up the servers and allowing ANYONE to play DDO will have on the user base. I mean the players of DDO are likely to, if forced off the servers for more than a day or so, go into depression and probably end up playing LOTRO or WoW and many would not return to DDO when (or if) the servers come back online.

This might just end up as a fight of whose got the bigger attorneys. One injunction and its over for Turbine here.

Posted: Aug 26th 2009 7:47PM (Unverified) said

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There's people that would trust Cryptic over Turbine to deliver on a mmo? Not that I'm a huge Turbine fan... but Cryptic?!?! We live in dangerous times people. Dangerous times.

Posted: Aug 26th 2009 7:59PM wjowski said

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Yeah, that horrible City of Heroes game barely lasted...oh wait, it's still around.
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Posted: Aug 26th 2009 9:51PM (Unverified) said

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So is AC, DDO and LoTRO. Notwithstanding the fact that AC2 got shut down, Turbine games were at least more entertaining than the abortion CoX and soon-to-be catastrofark CO.
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Posted: Aug 28th 2009 7:05PM (Unverified) said

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CoX has actually been more popular since Cryptic(Emmert) left, more innovative too.
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Posted: Aug 29th 2009 9:09PM wjowski said

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AC's always been a niche game at best (thank Microsoft and Turbine for letting the cheaters run rampant for that). AC2 was an embarrassment who's only achievement was lasting far far longer than it should have. DDO always was and remains to this day an abysmal failure...a game built from an iconic roleplaying franchise that ought to have been as big as WoW, but is instead circling the drain as Turbine desperately attempts to prop it up via microtransactions. That would leave...LOTRO. A game with middling numbers at best despite having yet again being attached to one of the most well-known fantasy IPs in the world.

...Yeah, say what you will about Emmert and Cryptic, but at least their lone success didn't come at the end of a string of failures, misused IPs, and might-have-beens.
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Posted: Aug 26th 2009 9:59PM Tom in VA said

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Although I intend to try out DDO:U, I wasn't too impressed by my recent 10-day trial of the original DDO.

The ugly character models, complicated statistics system, and awkward and bland UI were a big disappointment. (The dungeons were nice, at least.)

What this game needs is Guild Wars-style Heroes. The hirelings DDO offers were pretty lame, I felt. If DDO:U were to offer a handful of customizable Heroes -- even purchasable via MTs at their online store -- that are manageable and level up with you, this would be a much better game.

DDO doesn't really "work" for me as an MMO in the conventional sense, but as a CORPG in the Guild Wars tradition, the game has some serious potential.

Now, if only some enterprising tech at Turbine/DDO would just play Guild Wars and learn how to make a decent AI companion...

Posted: Aug 26th 2009 10:50PM Tom in VA said

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I guess the point I was making is that DDO is a mediocre game and a lot less fun than it ought to be.

The reason DDO wasn't more successful has less to do with poor (advertising) support from Atari, imo, and more to do with the game just not being very good -- though it does have potential and, with DDO:U, may in fact get notably better.
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Posted: Aug 27th 2009 12:45AM zetetic said

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Don't forget, that Atari also released NWN2 and did such an atrocious job in Australia, I got turned off from Atari from that point onwards. Their Collectors Edition box for NWN2 is such a huge joke. The box slides out, so when you go to put the box on the shelf, the tray inside (unless you were holding it) would slide out the bottom! The map inside was ok, but the 2 rings looked like cheap water piping cut into ring size pieces and badly stamped designs on them. Completely and utterly horrible.
I'm glad that Atari has been taken over by Namco Bandai in Australia. Now perhaps we'll get games on time. Though I hope the prices come down.
It was only a short time ago that DDO's price was brought down in shops. For almost 2 years, DDO on the shelf was going for about AUD$80 (approx USD$65). Now it's going for about AUD$30. Atari was always the last to bring any of their games' prices down over time.

Posted: Aug 27th 2009 5:15AM Dread said

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Speak for yourself. I bought DDO of the shelf at EB Games here in Brisbane for $19.95 two years ago. And its been that price every time I see a copy on their shelves.
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Posted: Aug 27th 2009 6:26AM zetetic said

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That must be some EB! I don't think I've ever seen EB have those prices, unless they are having a mass sale.

Posted: Aug 27th 2009 7:19AM pcgneurotic said

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I'm with Turbine on this one. Since the house of Atari stopped investing in their own product years ago, they've become the quintessential hated 'suits' of the industry, more in line with the old EA or the current Vivendi and Infogrames. Plus, Turbine have enough kudos, not to mention plat, from LoTR:O to make them viable winners in the courts and in the public eye. They also have the balls and flexibilty to break DDO's P2P model to meet current onsumer and industry trends. Go Turbine!

Posted: Aug 27th 2009 2:05PM (Unverified) said

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Yeh, but the 'public eye' has little or no relevance to Turbine winning a lawsuit like this. It comes down to whose got the bigger attorneys and what statutes were breached.
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Posted: Aug 27th 2009 2:03PM (Unverified) said

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My first experience with Turbine was DDO rather than LOTRO. The one thing that the DDO community has is loyalty - big time. DDO is such a 'lifestyle' for the players and the compexity of the D&D ruleset can be so deep that there is so much there to keep die-hard players happy. No matter how crappy the graphics, etc. The DDO content is good for what it is, but without the ability to support what makes D&D such a draw (ie. dungeon masters & player created maps, etc.) it is innevitable that players will level up and then leave the game. They can't keep playing the same old quests over and over. Its just boring. Turbine appears to have demonstrated a 'cautious' approach to DDO for the past 12 months or so, suggesting that they don't know themselves how to posture on this game.

On the other hand, LOTRO is rich in content, has beautiful graphics and is a killer MMORPG. Its also far more solo compatible, so that those of us who have 45 mins of spare time can actually do something in it, rather than LFM'ing, then waiting for a party to form and then you run out of time. DDO needs some overhauling. But I suspect that until the business environment surrounding settles down, Turbine will continue to put its focus in LOTRO over DDO.

Posted: Aug 27th 2009 7:43PM (Unverified) said

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I can say it exactly the other way - criticize LotrO how you did, and say how I prefer DDO.

This is truth. A matter of taste, but LotrO is to me so boring, as well as WoW, that I'll never return to that kind of slow-paced games.

And I love DDO's graphics, especially in DX10. Finished beta, and waiting for September 1st to jump in.
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Posted: Aug 29th 2009 11:40AM (Unverified) said

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I really could care less about DDO. For me as a new player I look at something like this and then I want to check out the rest of the IP to get a flavour of what is happening in that world. When I look at DDO I see an incarnation of an IP from 5 years ago, and worse still one that has just been overhauled by the IP's owners Wizards of the Coast. This is just going to be confusing as D&D tries to move forward whilst franchises like this refer back to an outmoded mechanic. Classes races and feats have completely changed with D&D 4th ed. becoming more like WoW with combat powers and such. I really don't know why this is being pushed in an already overcrowded market.

Posted: Sep 2nd 2009 3:05AM (Unverified) said

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"Wjowski said on 5:59PM 8-26-2009

I don't want to see a NWN online game period. MMO conventions will destroy everything that made the games interesting."

uhh..you seem to be forgetting that Neverwinter Nights started out as The First MMORPG in every sense of the term. It was through Quantum Link, a C64 online community program, later known as AOL. AOL maintained NWN for several years before killing it, much to the chagrin of it's players, most of whom only had an AOL account to play NWN.

The fact that Bioware released NWN with minimalistic multiplaying capabilities actually annoyed most of us who loved the original.

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