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Reader Comments (41)

Posted: Aug 26th 2009 2:35PM Mr Angry said

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...and now it all comes out!

Posted: Aug 26th 2009 2:38PM (Unverified) said

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So looks like the rumors of Cryptic developing NWN Online are true...and Atari wants their ball back so they can give it to Cryptic.

Really who cares DDO is known in te industry as Ken Troops folly, not that Wizards is that bright to being with...after he made a total mockery of the D&D license they then gave him the new DDI and virtual game table project...which he immediately screwed up as well.

I for one hop Artari comes out on top in this one...a Cryptic D&D game beats a Turbine D&D game any day.

Posted: Aug 26th 2009 3:04PM (Unverified) said

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I for one hope Atari does NOT come out on top of this one. A publisher takes a hefty share of any profit a game might make, and if that publisher doesn't follow through on their obligations properly they seriously screw over the developer.
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Posted: Aug 26th 2009 4:41PM Aganazer said

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I had forgotten about NWN Online. This pretty much confirms its existence.
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Posted: Aug 26th 2009 4:56PM Cendres said

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Cryptic getting NWN Online? OMG no... :(

(pssst give it to Bioware..)

I don't have anything against Cryptic but I firmly believe that anything Forgotten Realms belong should go to a company that can do story telling... :/
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Posted: Aug 26th 2009 5:59PM wjowski said

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I don't want to see a NWN online game period. MMO conventions will destroy everything that made the games interesting.
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Posted: Sep 2nd 2009 3:06AM (Unverified) said

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"Wjowski said on 5:59PM 8-26-2009

I don't want to see a NWN online game period. MMO conventions will destroy everything that made the games interesting."

uhh..you seem to be forgetting that Neverwinter Nights started out as The First MMORPG in every sense of the term. It was through Quantum Link, a C64 online community program, later known as AOL. AOL maintained NWN for several years before killing it, much to the chagrin of it's players, most of whom only had an AOL account to play NWN.

The fact that Bioware released NWN with minimalistic multiplaying capabilities actually annoyed most of us who loved the original.

(sorry for double post, this is where I meant to post this reply)
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Posted: Aug 26th 2009 2:43PM Ironraptor said

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How would a Cryptic D&D game beats a Turbine D&D game when there is not even a Cryptic D&D out?
Any future DnD games will be based off the 4e rules which plays more like a strategic war game and WoW.

Posted: Aug 26th 2009 4:37PM (Unverified) said

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Which is kinda the point, I guess.
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Posted: Sep 2nd 2009 3:08AM (Unverified) said

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Well from what I see of Cryptic's work with Champions Online, I'd have to say a Cryptic DDO would suck just as hard as CO does :P
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Posted: Aug 26th 2009 2:44PM Tom in VA said

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The line in the article "grievances against Turbine" makes it sound as though it is Atari that is filing the suit against Turbine.

Sure sounds like a nasty mess, in any case.

Posted: Aug 26th 2009 3:29PM elocke said

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Sounds like Atari is in the wrong on this one. I like Cryptic and Turbine products equally myself, and to have the big corp. Atari getting in between is annoying.

Posted: Aug 26th 2009 4:17PM Lateris said

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I compare publishers in the game industry to the Mob. They lend you money then slap you around for as much as they can drain from you…forever. Studios need to break free of them such as Turbine and Arena Net. I know it would be a financial struggle but at some point we need to move back to the garage like we were a part of before the costs of production rose to 13 million -30 million for the production of a single MMORPG. I hope Turbine wins.

Posted: Aug 26th 2009 4:52PM Wieland said

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Damn, noone wants to play our crappy game.
Lets sue our publisher.

Posted: Aug 26th 2009 5:06PM (Unverified) said

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Turbine made a crappy game - hard to feel bad for them.

D&D without a dungeon master? Without player made content?

Posted: Aug 26th 2009 5:16PM (Unverified) said

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You just Can't be more wrong : ). If you played beta on these vacations, you'd know the response was overwhelmingly good. So good that they delayed launch of 100% ready game for one month to buy more hardware.

Number of players who singed up for the beta and even subscribed to the old version which was still running in the background surpassed not only Turbine's, by my own expectations as a veteran of old, paid DDO:Stormreach. Which is going to history on the launch, September 9th (1st for beta testers and all those who had active sub in the past).

New server named Cannith is launching too, so new players will get a whole new world to forge for themselves. Character transfers for vets will be locked, only new players here.

Check out our new (Polish) D&D Online Portal:
http://ddopl.com

But it all doesn't matter. This game is a success already.
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Posted: Aug 26th 2009 5:56PM (Unverified) said

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(psst Bioware doesn't want it -- see NWN2)

Posted: Aug 26th 2009 6:47PM dudes said

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Fail.

Hi Blizz, have my sub and don't sue anyone, including yourself.

Posted: Aug 26th 2009 7:07PM Wisdomandlore said

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Turbine is in the right here. Atari provided terrible marketing and promotional support for the game. This includes marketing the game as a MMO. Too many players logged in expecting an open world. Many probably expected the Forgotten Realms, not steampunk Eberron. A better marketing campaign playing to the game's strengths could have turned this into a successful niche dungeon crawler (a non-subscription based model would have helped too). Instead it fell to the wayside. I hope the F2P/freemium model helps reinvigorate it. DDO really isn't a bad game.

Posted: Aug 26th 2009 7:20PM (Unverified) said

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I wonder if they are also going to bring up the fact that when LOTRO launched Atari had to bite the bullet and make plenty of appologies to Turbine, Retailers and Customers that they "forgot" to release the game in Australia and were forced to admit that they were going to delay the game at retail for at least a month while they sorted the mess out.

This pretty much led to LOTRO having almost non-existant retail sales in Australia.

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