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Reader Comments (44)

Posted: Aug 25th 2009 6:25PM Nadril said

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It's an ambitious project, one that (if it delivers on what it is promising) will probably change the industry.

I wish them the best of luck.

Posted: Aug 25th 2009 6:26PM (Unverified) said

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I honestly cannot think of a more exciting gaming event than when GW2 FINALLY announced that trailer. Even people who do not know the game were impressed with it.

Gorgeous art work, more than just screenplay from the game, it was a tribute to the art and design of the game; design that has made millions of faithful fans.

I think this game is going to big, and if there were ever to be a WoW killer (other than WoW committing suicide all by itself) this might indeed be it.

Now if they could JUST release some kind of date. Even if it like Q4 2010, it would make lots and lots of people very happy!

Posted: Aug 25th 2009 6:36PM (Unverified) said

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As much as I look forward to, there are 2 things that I am hoping will also be included in the game:

1.) A less confusing skill system. Whenever I try to play GW, I still get frustrated trying to figure out how to get that skill on my Hero. Who the heck knows...pls tell me...because I can never figure it out.

2.) Easier to control heroes.

Posted: Aug 25th 2009 7:11PM (Unverified) said

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Personally, I found the skill system for GW to be great. I love the idea of builds that you can change almost anytime.

I spent ages reading up on various skills and trying to create the "best" build I could.

Then I found this site:

http://pvx.wikia.com/

And I started hunting down skills + elite skills I didn't have.

It was very satisfying when you make it to hard-to-reach places, find some unique monster that doesn't spawn there all the time, defeat it, and capture it's elite skill.

Good times, good times.

Not to sound harsh, but I never had issue with points 1 & 2. Reading the two wikis helps (the unofficial was around before the official, content is similar but sometimes one is better than the other, so I use both):

http://wiki.guildwars.com/

http://guildwars.wikia.com/
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Posted: Aug 25th 2009 7:24PM (Unverified) said

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I've looked at all those sites and have no clue how to get any other skills other than the skills (and secondary) of my main character. I have no problem with my main character, but it is my heroes that I don't know how to get skills for them.
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Posted: Aug 25th 2009 11:41PM (Unverified) said

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To get all the skills, just change your secondary profession to each class and cap them all. Whatever you have capped will also be usable by your heroes.
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Posted: Aug 25th 2009 6:56PM Yoh said

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Someone sounds optimistic.

Me? Well I'm cautiously optimistic, but the holy grail? Ah, yeah..... get of the grass noddy.

From what little we have heard so far, I think it will be good. I see nothing immediately objectionable, but then we haven't heard anything about the core mechanics yet, and that's what will make it or break it for me.

If the were to destroy everything I every loved about the first GW, then I just wouldn't play it. But then we are talking about Arenanet here, so I give them a lot of slack because they deserve it.

I won't know until they release more, but for now I'll play.
It'll get me back into MMO's, so that's something.


But I'm not going to get my expectations up, so that way I won't be disappointed.
(more due to having unrealistic expectations then anything else)

~Yoh

Posted: Aug 25th 2009 7:10PM (Unverified) said

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I have all of the GW titles... but i havn't finnished them all. The only one I've played through completely is probably Profocies.

Reason why was becaue I quit GW for 2 years and came back to it this year, buying all the stuff i didn't have.... but now, when everyone else are just working on achivements and testing out the best PvP deck.... I feel left out, the only one trying to explore the world, watching the cut-scenes, and trying to collect the skills without buying the skill packs.

A little big of me dies everytime when I join a group and they tell me to play this spec and then I tell them I don't have the skills.....

I miss the olden days when GW was still new and everyone was a newbie :(

Posted: Aug 26th 2009 1:44AM zgomot said

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Hey mate we're in the same boat.

I've been playing GW on and off for about 2 years, but have only just recently finished Nightfall (the others I did not), so I too feel a bit behind the curve. I'm not putting much thought into it though. The game is fun enough I can enjoy it alone... with henchies and heroes.

If you eve feel lonely whisper me. My in-game-name is: Radu Dumitrescu. I'll be thrilled to go out exploring and skill capping with you.

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Posted: Aug 25th 2009 7:07PM Askgar said

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Given the information on the Guild Wars Aion page, I can't see flying mounts being in Guild Wars 2.

Q: Will Guild Wars or Guild Wars 2TM feature flight capabilities?

A: No, flight is not a featured character capability in Guild Wars or Guild Wars 2.

Posted: Aug 25th 2009 7:32PM arnavdesai said

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Thank you for the article. The most intriguing part about the game was that they are planning to remove questing as we know it and replace it with this event system. I am really curious how this plays out in the general feel and story telling of the game.
Also, they already mentioned that skills will level with character level which IMHO sucks. The best part about the game was the unique skill system they had. I think they leaned too far on the PvE side of the playerbase & trying to attract folks who were intimidated by learning about the skill system. I can agree that they had too many skills to keep track of but that does not mean it was bad, it just needed a reduction in skills.
Also, their other gameplay mechanics like conditions & curses & hexes were so logical in the skill context and each brought so much variety in the gameplay that it was easily one of the best part of the mechanics & I hope that also makes a return.

Posted: Aug 25th 2009 7:47PM (Unverified) said

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I want to quote Tycho from Penny Arcade here.

"Even if and it's a big if GW 2 is as good as WoW it still won't matter, at this point nothing short of head and shoulders better than WoW will do"


This is what every single developer is facing right now. I just watched the latest NEXT GEN super amazing 20 min game play video on Biowares SW:TOR and I just couldn't see it dragging my guild away from Wow, and I eat sleep and breath Star Wars. Nothing short of a game that rocks the foundation of the genre will get much notice I'm afraid...and I know when people say things like this it pissses of those who want desperately to see the king fall, but it is just the unfortunate truth right now.

Posted: Aug 26th 2009 9:26AM Averice said

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I don't know. I mean if your entire goal is to beat WoW then yeah, that's going to be rather impossible. But that's what's always intrigued me about Guild Wars, even though I've never played any of their games. It has the easy potential to live along side a normal subscription game just for the fact that it's not a subscription game. It's much easier for GW and WoW to co exist than War and WoW, or EQ and WoW.

The trailer looked amazing, and I hope that they offer a free trial from the start, or at least an easily accessible open beta. Kind of tired of all these "open beta!" advertisements when they're not, you have to have a paid membership to file planet.

Guild Wars has just never seemed to have the presence that other MMO's brought to the table. I mean look at AoC, that game managed to get a huge amount of people buying the boxed game and their game sucked, their advertising was quality though. Guild Wars 1... it was mainly word of mouth. I think that if GW2 can continue with the promotions like they have done with this trailer, pushing the market, that they'd gain a large number of subscriptions. Maybe that's just something NCSoft doesn't do well, even their Aion promotions feel a little empty when compared to other MMO games advertisements.

Oh, but yeah, I agree with you. The Star Wars MMO could use a little more oomph as well. I'm not even playing WoW atm, and I really don't think a "dynamic storytelling" push is going to get them too far. Maybe they'll follow the GW model of no subscription though, then it would be worth the buy.
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Posted: Aug 25th 2009 7:48PM elocke said

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Not my Holy Grail. I never considered the first Guild Wars an mmorpg anyway. Not saying I won't at least try the game, but I could really care less about this game. Even if it does make itself better than the first game and more of an MMO I just don't see what they hype is about.

Posted: Aug 25th 2009 7:57PM (Unverified) said

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Not my holy grail. But perhaps the closest. I like the no-grind philosophy they've adopted. I'm only hoping it stays sufficiently differentiated from typical mmos. The art is a big turn-on, their stated aims are a turn on as well. We shall see how it shapes up. I have little expectation for the games coming out this year (unless Fallen Earth manages to be a sandbox game with an EvE like trajectory when it goes live; but Aion and CO are crap). Further off games are pretty disappointing as well.

Posted: Aug 25th 2009 8:04PM (Unverified) said

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i think its going to be a different game then the first guild wars. but with ArenaNet behind it im sure it will still be very good and its on the top of my to get list.

Posted: Aug 26th 2009 12:00AM GaaaaaH said

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What are everyones opinions on flying in GW?

I think i'm against it, but may be persuaded

Posted: Aug 26th 2009 12:39AM wjowski said

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I can't wait 'til Guild Wars 2 releases so we can hear the fandumb whine about that game too.

Posted: Aug 26th 2009 12:42AM mszv said

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Oh yeah - I'm waiting, but I'm one of the people who loves Guild Wars, and I came late to the party! I'm still slowly working my way through.

It looks super wonderful, and the article is great. And Jeremy Soule doing the music again - can't get any better than that!

I'm hoping GW2 will still be solo friendly and casual gamer friendly. There's a lot to figure out in GW (for someone like me) but you can go slow and you can figure it out. I actually like the exclamation point over quest givers heads - the straightforward nature of it works for me. On the PvP part, just like in GW, I'm happy it's there and separate from the PvE part. I don't do it - but people seem to like it, and then there are more sales and that's good, and I can do the PvE part in peace!

But I'm sure going to give GW2 a try - I'm eager to see how it plays out!

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